When will OpenXR Eye Tracking Interaction be supported?
According to the Unity XR Interaction Toolkit docs, Quest Pro doesn't implement the XR_EXT_hand_interaction OpenXR extension needed to use eye tracking with the OpenXR Plugin-in Provider. As instructed in the Meta Gaze Adapter Sample, I have to use the Oculus OpenXR plug-in provider to use eye-tracking on Quest Pro. However, my project requires using the Unity OpenXR plugin. When will Quest Pro support the XR_EXT_hand_interaction OpenXR extension?Solved4.2KViews0likes6Commentsfb_foveation extension
May I ask if anyone is able to make the fb_foveation work? As we are implementing the OpenXr and wanna use the eye gazing features, which seems to require the fb_foveation work. May I ask how I should access this or get the eye gaze location from Quest Pro?1.2KViews0likes0CommentsGetting Foveation center from OpenXR
May I ask if anyone has tried to get the foveated center from Meta Quest Pro? I am working on this, and I have tried XR_FB_eye_tracking_social. It seems like this feedback is only the pose. We would like to try the XR_Meta_eye_tracked, which seems to consist of the processed data. We want to implement it in the ALVR application, however, it seems like returning the default value (0,0). May I ask if there is any method to get the correct value, like enabling some developer option or what? Thank you1.4KViews0likes0CommentsObtaining foveated tracking information from OpenXR SDK function
Hi, I'm using Meta Quest Pro to develop an application that supports dynamic foveation. I found that there are some functions that can get the coordinates of foveated center as shown below: XrFoveationEyeTrackedStateMETA foveationState{XR_TYPE_FOVEATION_EYE_TRACKED_STATE_META}; foveationState.next = nullptr; CHECK_XRCMD(xrGetFoveationEyeTrackedStateMETA_(m_session, &foveationState)); and get the values through foveationState.foveationCenter[eye].x and foveationState.foveationCenter[eye].y. However, these functions didn't work as expected as I always get (0, 0) from (foveationState.foveationCenter[eye].x , foveationState.foveationCenter[eye].y). The official document doesn't have the description of this part, does anyone know how to get the foveated information from these functions?2.1KViews0likes3Comments