Quest Pro Eye-tracker not detected in Unreal Engine (Air link)
Hello all, I am trying to do eye-tracking research with Unreal Engine 5.3.1 + Quest Pro with OpenXR plugin running PCVR but ran into an issue that UE does not seem to detect the eye-tracker (I got constant zero) so I am wondering if anyone has experience with it. I have "eye tracking over Oculus Link" enabled in Oculus App and have enabled eye-tracking in Quest Pro, and the following blueprint is attached to the VRPawn Event Graph, and I am using Air Link while development the app. The output is using LabStreamingLayer (if someone has experience with it also love to get your input) but I think the issue is at the connecting to the eye-tracker side. I tried to use the following nodes to check if the eye-tracker is connected and it gave me false. Thanks so much!! It is really hard to find Quest Pro eye-tracker resources......2.8KViews0likes3Comments