fb_foveation extension
May I ask if anyone is able to make the fb_foveation work? As we are implementing the OpenXr and wanna use the eye gazing features, which seems to require the fb_foveation work. May I ask how I should access this or get the eye gaze location from Quest Pro?1.2KViews0likes0CommentsGetting Foveation center from OpenXR
May I ask if anyone has tried to get the foveated center from Meta Quest Pro? I am working on this, and I have tried XR_FB_eye_tracking_social. It seems like this feedback is only the pose. We would like to try the XR_Meta_eye_tracked, which seems to consist of the processed data. We want to implement it in the ALVR application, however, it seems like returning the default value (0,0). May I ask if there is any method to get the correct value, like enabling some developer option or what? Thank you1.4KViews0likes0CommentsOpenXR + Oculus SDK (Windows) ?
Hi, I have already developed a C++ app using Oculus SDK & OpenGL and would like to add eyetracking and handtracking to it (for Meta Quest Pro using Quest/Air Link). How could I process ? 1 - can I add eyetracking and handtracking extension using OpenXR without doing any rendering in it (keeping rendering done with Oculus SDK) ? 2- or must I convert the rendering process to do it via OpenXR ? I hope you can help me.1.3KViews1like0Comments