Face Tracking - FaceExpressions Data
I use Unity 2021.3.20F1 and Oculus Integration V54. I can perform facial tracking and AURA with my face expression. Based on research purposes, I need to store information about facial expression weights. But when I store the information about OVRFACEEXPRESSIONS.TOARAY (), the game will be stuck. Is there any way to allow me to store the information and not stuck?847Views0likes0CommentsMeta Quest PRO Face Tracking issues with Character Creator 4
Hi all, I'm trying to integrate the face tracking functionalities with unity on a character I created with Character Creator 4. This character has a lot of blendshapes, enough to cover all 63 featured by the face tracking SDK. The problem here is that the Blendshape Mapping component doesn't allow me to introduce or edit any mapping of the list in any way, and the auto map function fail to find the correct pairings between featured expected blendshapes and character blendshapes. If i change the name of a property, that property change back automatically to the previous auto-mapped one; if I try to add a property or remove a property with "+" or "-" buttons, nothing happens. The same for selecting the featured blendshape from the menubutton right in the properties. Any workaround to work with custom characters and map manually blendshapes? The documentation states this "If the existing blendshapes don’t match the naming convention of the expected blendshapes in BlendshapeMapping, the blendshapes will need to be manually assigned. The blendshape visual reference can be found in the Movement - Human Blend Shapes topic."4KViews1like5Comments