Demo Mode feature request
Hi all, i am currently developing an app for a museum using Unity and the Rift S. The museum is naturally a bit worried about visitors going into menus, changing apps etc. The Demo-Mode would be a perfect solution, but if i take the HMD off, it exits the app after a few seconds (demo mode enabled and playing time set to infinite). When putting on the Rift S again i have to first select the app and then select "start" again. This of course is not hard in and of itself, but in the context of a museum where lots of visitors use it and the HMD gets swapped around a lot, an option to prevent the demo mode to exit the app would be perfect. Is something like this planned at all?829Views0likes0CommentsAchievements viewer. Anything on the horizon from Oculus?
We are working on a title that will be released sometime in late October. We do have achievements our game that can be unlocked, and the API works fine for that, but my question is: Will there be an Oculus-side viewer for achievements that users can refer to (much like Steam achievements, visible on the Steam client) or does each App have to have their own internal viewer? If any solution will happen past our release date, we will obviously opt for an internal viewer.807Views1like2CommentsFeature Request: Getting from code if user want Oculus audio or Windows default
(This question is about LibOVR and not the AudioSDK, that why I post in PC Dev' and not in the Audio subforum ^^") Hi, Maybe I missed something, Inside the device configuration the user can choose to use the integrated rift headphones/mic or the default windows sound device. I'm not using the Audio SDK (because no public C++ SDK has been released yet...) so I'm working with OpenAL. The thing I need to know is how to get by code the state of these settings : http://puu.sh/oFT0h/9963f11a0c.png I've check the OVR headers documentation and I didn't find anything relevent. If there's no way to do this, please consider this post as a feature request. This could come in handy for other developers. :-p1.2KViews0likes3CommentsFeature request (1.3.0) : Dismiss Health & Safety Warning with the keyboard
Hi, I'm in the situation that I'm not at home and I'm just working during my free time on a peice of code and I can't test it because I don't have a rift attached (I'm using a debug HMD with 1.3.0) And I dont have an Xinput controller on hand. So, I can't gaze on the dissmis button, and I can't press A on the controller. I'm stuck because the service is probaly displaying the H&S warning, ovrSessionStatus.IsVisible stay at "false" and the rift service doesn't write to the mirrorTexture... So yeah, I'm stuck \o/ Plus I'm thinking of multiple situation that dismissing it with the keyboard would be nice. Like when launching something like VirtualDesktop from the Oculus App. Or games that use special controllers, like Elite Dangerous (My Hotas is not a "xbox" thing) ^^"1.1KViews0likes3Comments