V56 and up, Quest Pro Link stability
Hello, I've been developing an app at work for PCVR, we're using Quest Pros and extremely high end PCs with one router that has four WiFi bands, hardware is not an issue here, all new and a bit of an overkill performance-wise. The problems we're having are crashes and stability of tracking when in link, the headsets repeatedly reset and adjust their position as if pressing recenter. We were using spatial anchors before but that can no longer be utilized as they cause our app AND oculus desktop app to crash. We're building on Unreal Engine 5.2 with developer features turned on so we can use hand tracking and anchors on PC. We tested for what could cause the crashes and found out that it is Quest system version, even with the newest plugin in Unreal the app runs smoothly on v55 but still stashes on v56 and v57. Is this a known issue or are we the first to encounter it? Any help with solving the crashes would be appreciated, we had to code our own provisional spatial anchors for now but the instability with link makes them an unviable option.2.3KViews3likes2Comments