Recording Hand and Finger Tracking data with the Meta Quest 2
Hello all, I was wondering what the easiest way is to use my Meta Quest 2 to record hand and finger tracking data and get output in a .anim file format so I can use it in unity as its own layer in my animator controller? Thanks in advance.1.1KViews1like0CommentsHand Tracking + Windows Build?
I was wondering if anyone has been successful in getting hand tracking to work with a unity build targetted for windows? Considering you can use hand tracking with the oculus link inside Unity editor, surely this can be done for a build too...? The application I'm creating needs to have 2 users: One sat at the PC, controlling vehicles. One using the headset guiding the vehicles. It's kind of important that hand tracking is on as it allows the use of all fingers and gestures (unlike controllers). I know I could network this and sideload onto the Quest 2 to get the PC and the headset to communicate over a server (multi-platform compatibility). However, this increases the scope of the project... Any suggestions?1.6KViews3likes3CommentsIs it possible to switch fingers while using Oculus Quest hand tracking in Unity?
Hi everyone! I am developing an application for the Oculus Quest using Unity and the official SDK. One of the things I want to be able to do in the application is to trick the user a bit by switching finger correspondence. For example, when he moves his index finger, the virtual model will move the middle finger in the exact same way. Can I do that? I have tried switching the bones in the Hand Tracking prefab but it just defaults to the regular ones when I run the application. I tried also reading through the scripts to see if I could change something in there but nothing looked obvious (maybe I missed it?). My last solution would be to try and change things through LateUpdate but that is not what I am aiming for. Is there another solution? Thank you very much!494Views0likes0Comments- 605Views0likes0Comments
Rift S Finger Tracking
Considering the differences in the Rift S and Quest, Will the Rift S be seeing finger tracking in the future or is development on that type of software going strictly towards the users using the Quest? Any information would be helpful to those who are looking to purchase a headset and to see the future and longevity that these two headsets will have.628Views0likes1Comment