Oculus Spatial Reverb Without Early Reflections
Hello! I'm integrating Oculus Spatial reverb in FMOD. I want to disable early reflections and only have reverb because of performance cost. However, when I turn off "Reflections" on my spatial reverb in FMOD, the audio sounds the same as it does with the plugin bypassed. I've seen the ability to turn off early reflections mentioned several times online. How do I do that/Why isn't reverb being applied? I am testing in the FMOD editor.1.4KViews0likes0CommentsAudio issue Unity + FMOD + OVR
I'm using in my current project FMOD with ovrfmod plugin for the audio system. The audio works fine, but I have one issue when I'm using the CV1. If I have another headphoneconnected on computer, the Audio will play on that new headphone, instead of CV1 headphone. Anyone have some idea what could be wrond, and what could fix it?! Thanks!885Views0likes2Comments