Scene Depth
Hello! I want to make a shader that renders greyscale depth of a game object. Therefore, when a player watch a cube with that shader, the cube will change its color based on the distance between the player and the cube. Like a picture below but just one object with this texture. I am not very good at HLSL. How should I do that?350Views0likes0CommentsTwo sided texture basecolor
Using the oculus fork of UE4.26, two sided textures ignore the basecolor node when using the forward shader. This does not happen in unreal 4.26, only in the oculus fork. Has anyone experienced something like that, and what is the best way to combat it?1KViews0likes1Comment