60 frames per second on supported devices
I have been running into this problem for every app I have tried to submit: "The app runs noticeably lower than 60 frames per second on supported devices." Is there any way in Unity3D to prevent this? Or does anybody know any way that has worked for them? This is the only thing that has held back my apps from getting approved.1.7KViews0likes3CommentsMeta theme environment scene example?
I would be happy to take a sneaky look at the home scenes from Meta to understand how the hell they reach 72 fps with that level of detail 🙂 I can't get more than 40fps on a yet optimized simple scene of my own, whatever I use (baked lightmap only, mixed lights, no shadows, 1 merged mesh only with only a 2048 px packed tex without normals neither height... Well I just get 72 fps with an empty scene, that's freaking me.865Views0likes1Comment