Friend Leaderboards - Request "after rank"
Hi, I am currently implementing leaderboards (in a Unity project). When displaying all data, I can use the "GetEntriesAfterRank" function to allow the user to 'page up' and 'page down' through the scores. However, when displaying "Friends only" there does not appear to be an equivalent function. In my game, I have a "go to top", "page up", page down" and "go to bottom" button. I am not sure how to implement this functionality with the available functions. How have other devs handled this? It seems to me that the "GetEntries" function should allow a specific "StartAt" position. Is there a limit to how many friends a player can have? I am guessing that I just have to request all friends and then just handle it myself? Thanks,Solved691Views0likes1CommentHelldivers 2 Rollcall
How many of you are actively playing Helldivers 2? I have a few RL friends who started playing at launch, and I avoided it since I figured it was just another extraction shooter. Boy was I wrong! The tactics in this game are far beyond the standard FPS style found in every other game, from Halo to DeepRock to Destiny. Helldivers 2 has some very serious wartime combat strategizing, and I love it. If there was ever a first-person action game that needed to be in VR, this is it! For any of you out there playing Helldivers 2 and looking for a group, feel free to post it in this thread. Cheers!1.8KViews3likes4CommentsHow to react to an incoming Session Invite by a Friend?
Hello there, I've looked into adding basic support for "Invite Friend to Session", "Accept Invite", "Reject Invite" and "React to Invite". Now I did things like these with Steam already, but it seems like Oculus didn't implement all needed functions. Here is how I would expect it to work: - PlayerA invites PlayerB to an open game, either via InGame FriendList, using the UniqueNetId and the SessionInterface, or via Oculus own UI. - PlayerB receives the invite, inside the Game and outside the Game in Oculus own UI. Now either: - PlayerB decides to reject the Invite either through InGame UI or Oculus own UI -> Notification closes, nothing else should happen. OR - PlayerB decides to accept the Invite either through InGame UI or Oculus own UI -> Notification closes, PlayerB joins PlayerA's session. Now some of this works, other things aren't documented or no one really asked about that yet. I found one post on this forum, but it was never answered by you. What I know how to do is: - Invite a Friend using the SessionInterface, as there is the "SendSessionInviteToFriend", which you seem to have implemented. - Joining a Session through a simple "FindFriendSession" and then "JoinSession". That already works for other systems we implemented. What I don't know how to do is: - Display the incoming Invite inside the game. Steam has a simple callback, which I can hook up with a function and then display UI. How does Oculus handle this? Where can I hook into to get notified, ingame, that someone invites me? In addition, can PlayerA be notified, if PlayerB accept or rejects the invite? Cheres, Cedric Neukirchen3.5KViews1like5CommentsAny simple way to watch Oculus VR or Youtube VR with a friend simultaneously?
Is there a simple way to watch free 360 or 180 videos with a friend? Tried the party-invite functionality but that didn't seem to work. Is there something I'm missing? Would be very appreciative if you know!Solved3.1KViews0likes4CommentsUnable to add friends without merging to facebook
I'm sorry but I won't recommend a quest or oculus to anyone if this continues. I see no reason why I absolutely have to merge to my Facebook account to add friends from recent games or other oculus owners. I don't like facebook. I don't like feeling violated by privacy issues. Giving them access to a device with cameras and a potentially hot mic in my personal space? Big fat no. There are already so many accounts having problems with the merge. Getting banned for multiple oculus's (oculuses? Oculi? Oculus?) Etc. I'm feeling very conflicted. I get that they own Oculus. I understand they want to integrate. But forcing users to do things is always a horrible idea. Add it, tell us how great it could potentially be and add more features to make users want to integrate. Like access to the Facebook games library or whatever. Make them playable on the oculus quest in some way. Again, I've gotten at least three people to buy a quest. But F that if it means we are stuck with Facebook and potentially gonna be banned for no reason and be unable to use the device. I certainly can't afford that.1.2KViews0likes7CommentsCan I get same information from the user "A" from different AppID?
If you are using a different AppID (for example, Quest and Go), I understand that friend A's Oculus ID is different when getting friend information. Is there consistent friend information that can be got regardless of AppID?329Views0likes0CommentsJe ne suis pas capable de mettre mes 4 casques VR comme ami
Bonjour! J'aimerais mettre mes 4 casques Oculus Quest (qui sont connecté sur le même compte) comme amis pour que mes enfants puissent jouer en même temps sur le même jeu (Dance Central). Toutefois, je ne sais pas comment procédé parce que ceux-ci ont le même nom d’utilisateur... S'il vous plaît aider moi !!499Views0likes1Comment