No 'VR free locomotion' template for UE4?
There has ALWAYS been the RIDICULOUS PEDANTIC 'TELEPORT' template ??? !!! WHY NEVER A FREE LOCOMOTION ONE? The one that is out there from Marco G. NEGLECTS TO TEACH ONE HOW TO TURN, SO YOU CAN GO FORWARD BUT YOU TURN IN A BIG SWOOPING ARC THAT MAKES ONE SICK... SO IT IS A COMPLETELY USELESS WASTE OF TIME.. (and he DOES NOT SPEAK in the 'tutorial' (or as I call it: fast flashing silent unexplained useless images,..) I'm tired of being polite and watching the industry STAGNATE,... I know enough about Blueprints and the little bit of Free Locomotion I have explored, ASSURES ME: It would take someone in the know, (Marco...) less than 5 minutes to create a Free Locomotion Template for VR. THE DEATH OF VR: If VR does go the way of 3D Movies,... it will be because of silly oversights and things like this.,.. There is a Teleport VR Template for UE4 but not a FREE LOCOMOTION, THAT IS INSANE. I have so many things ready for showing in VR, UNIQUE THINGS. NEEDED THINGS... But I can't ever simple add VR Locomotion... IS SOMEONE OUT THERE KIND ENOUGH,. GOOD ENOUGH,... ;~) TO PLEASE JUST MAKE A SIMPLE VR FREE LOCOMOTION TEMPLATE FOR UE4 AND TELL US WHERE TO SHOVE IT? OR BLUEPRINT TO REUSE? PRETTY PLEASE? Woody.1.3KViews0likes1Commenthelp me make my locomotion system work please!
I'm attempting to implement an Oculus Avatar (tracked hands, tracked head) which can also be moved by thumbstick movement. The player should be able to use either the thumbstick or roomscale movement to move his virtual body around the game world. I have it working well like so: OVRPlayerController OVRCameraRig Tracking Space OVRLocalAvatar except for one problem: As the player physically moves, the OVRPlayerController does not move with it, which essentially means you can walk away from your own body. How can I keep the OVRPlayerController following my OVRCameraRig?628Views1like0Comments