Where/how to pitch a game for the main store?
A few years ago I found an example pdf on what a pitch for a game to Oculus would look like. I think it was here: https://developer.oculus.com/quest-pitch-form/ ...but that link doesn't work anymore. How/where do we pitch a game for the main store these days?788Views0likes0CommentsMy game for the quest 2 - Koord Coach - just got published on App Lab :)
Hi everyone, my game - "Koord Coach" - just got published on App Lab: https://www.oculus.com/experiences/quest/5097554840287261?ranking_trace=1826624514247285_5097554840287261_SKYLINEWEB_9604b4ca-8b2d-48ac-8eac-bd36e40f4979&utm_source=https%253A%252F%252Fwww.google.com%252F&utm_medium=organicsearch Game description: "Train your reflexes, cardio and coordination the fun way with Koord Coach. All events in the game happen randomly, ensuring that no two play sessions are the same, to make sure you stay on your toes. Koord Coach has three different game modes: 1. Cube activation 2. Block Incoming Objects 3. Endurance Each game mode has two or more sub-game modes for additional variation. Various difficulties and game duration setting options allow you to tailor the game to your wishes." try the game out and let me know what you think, it is currently free!733Views0likes0CommentsOculus Integration asset necessary?
Hi there :) I've developed VR applications professionally for B2B in Unity for a couple of years now - Gear VR, Vive, and Rift. It's my first time developing for the Oculus Quest, amazing device. I've easily and successfully been able to build directly to the device, and already made a working custom interaction framework in no time using Unity's XR Input system without the Oculus Integration asset in the project whatsoever. I was wondering if using the Unity Integration asset is actually obligatory? I'm quite confident that I can make all the interaction needed on my own, but what if I hope to release something on the store one day? If so, what are in fact the required parts of the asset package?Solved2KViews0likes5Comments