Mac App Store validation fails for OVRGamepad.bundle
I am attempting to get my cross-platform Unity app certified for the Mac App Store, and am getting several validation errors related to the OVRGamepad.bundle shipped with the Unity OVR package (we support VR on Windows): Unsupported Architectures. Your executable contained the following disallowed architectures: '[i386 (in <myapp>/Contents/Plugins/OVRGamepad.bundle/Contents/MacOS/OVRGamepad)]'. New apps submitted to the Mac App Store must support 64-bit starting January 2018, and Mac app updates and existing apps must support 64-bit starting June 2018. After examining this file, it looks to be a universal binary containing both i386 and x86_64 architectures. I can strip out the i386 arch, but it would be nice if these were packaged as separate files so I don't have to do surgery to separate them. Invalid Bundle Identifier. The application bundle contains a tool or framework [<myapp>/Contents/Plugins/OVRGamepad.bundle] using the bundle identifier '', which is not a valid bundle identifier. This one is tricker. I checked the Info.plist in the bundle, and indeed the CFBundleIdentifier is blank. Can I put just anything here? I don't know if the App store is doing deeper validation, or checking the ID against its own list of packages. This field really needs to be populated on Oculus's end. Has anyone else run into either of these issues? Are there accepted workarounds? Thank you.897Views0likes0CommentsDistinguish Gear touchpad from Dpad on a gamepad?
Is there a way to distinguish between swipe on the touchpad vs up/down/left/right on a gamepad now that swipe is mapped to Button.Dpad? I am using the touchpad to move forward when swiping forward (sounds intuitive right?), which is mapped to Button.DpadRight, but with regard to the gamepad, it doesn't make sense to tap right and move forward.871Views0likes1Comment