Black screen on township tale
Hello, My Meta Quest 3 is fully functional and logged into my Meta account, but the system does not recognize my headset. Because of this: The support portal says I have no devices I cannot submit a ticket or use chat/callback A Township Tale instantly black screens on launch, even after: Factory reset Reinstalling the game Verifying other games work My details: Headset: Quest 3 Issue persists despite 3 years of using this headset on this account and having account for 5-6 years Please escalate this to the backend team and attach my device to my account, so I can access purchased apps. Thank you.11Views0likes1Comment[UNRESOLVED as of May 30, 2024] - Quest 3 Controller Tracking Issues
update May 30, 2024: There have been no updates/improvements to controller tracking since Meta Support marked this as solved! Community consensus seems to be that this issue stems from hardware/software limitations with the controllers, specifically the method of tracking (as a software developer working specifically in the machine learning and computer vision space, I agree that this technology is not particularly robust enough to handle some types of movement). If you play games that require fast hand movements and/or dynamic hand positioning, I would recommend not buying a Quest 3, unfortunately. I've heard some anecdotes regarding improved tracking with the Quest Pro controllers, but the improvements are marginal at best - not worth the additional ~$300 for minimal performance gains IMO. My personal recommendation is to stick to Quest 2. Not to detract from the various improvements that the Quest 3 has brought (e.g., color passthrough w/higher resolution, better hand tracking, higher overall hardware specs compared to Quest 2, etc.), but Quest 2 controller tracking is significantly better than the Quest 3's. Ideally, my hope is that Meta will push an update that allows for pairing Quest 2 controllers with the Quest 3, but as of right now, that's just a pipe dream as Meta has given no indication of making these headsets/controllers backwards compatible. While I'm (naively) hopeful that things will change, realistically speaking, I have 0 expectations and a lot of disappointment. tl;dr: I've had a Quest 2 for almost 3 years. I received my Quest 3 today and was very excited to use it. Controller tracking performance is much worse than the Quest 2, at least in the context of games where you swing your arms as fast as you can. This was not a problem for the Quest 2 (unless controllers were physically damaged, e.g., hitting a wall, dropping them, etc.). Don't buy if you play games like Gorilla Tag, Beat Saber, Synth Riders, or any of the other games mentioned throughout this thread!!! Question: Are there ways to modify the Quest 3's controller tracking such that fast hand movements won't be affected by the prediction-like behavior where the in-game hand moves farther than you swing? When I perform a baseball throwing movement with my hand/arm, the tracking will not keep up and it ends up losing my hand's position for a fraction of a second, causing my in-game hand to be positioned farther away than my hand actually is (this is not an issue with Quest 2 controller tracking). Details/Context: I primarily use VR for exercise, and I mostly play Gorilla Tag. Gorilla Tag is a game where you play as the upper half of a gorilla, using your arms as your means of locomotion. Basically, you use your arms as if they were your legs, and you can run, climb trees, wall-run, etc. It's an infection-based tagging game where you join a lobby of up to 9 other people, and the game will randomly select a player to be the first tagger. The tagger(s) will continue tagging until everyone in the lobby has been tagged (infection-style), and then a random player will be selected as first tagger; this pattern just continuously repeats. While the learning curve is pretty steep to play at a high level, there is a growing community of players who are very competitive (approx. 10-20k players based on the communities I participate in - Competitive Gorilla Tag on Discord and Gorilla Tag Competitive on Discord). As a prominent member of this community, people have been seeking my feedback on whether or not the Quest 3 is worth it. While I feel that a majority of the new features are amazing, I have had issues with the controller tracking. Gorilla Tag is an active game where you're constantly swinging your arms as fast as you can to travel around the map(s) to avoid being tagged. The primary player base for the game is Quest 2 users. Aside from physical damage, most players have not had any problems with controller tracking on the Quest 2, aside from when the controller goes out of the tracking range of the headset (as expected). However, the Quest 3 controllers lose tracking during medium-fast to fast hand movement (medium-fast: like playing catch with a friend; fast: throwing a baseball as hard as you can). The consequence of this in the context of Gorilla Tag is that your in-game arm extends to the game's max arm length frequently, causing your hand to collide with the wall/tree/ground and launch you away from the surface. This is a big issue for games/activities involving fast-paced hand movement as it's not nearly as reliable as the Quest 2 controller tracking performance.Solved182KViews49likes521CommentsBoundary should have certain heights depending on where furniture is
when making a boundary that you should stay in, you should be able to change the height of it so it is not in the way of your face and you know where certain furniture is depending on the height and not being a wall so it is easier to not hit stuff52Views0likes12CommentsRoblox crashing (read more)
My Roblox keeps crashing every 5-15 minutes even though I have good internet and a meta quest 3 and I know it’s capable because I used to play Roblox Vr on my meta quest 2 before I got my quest 3. If anyone knows what’s wrong please help because I love playing Roblox Vr and just messing around with people.172Views0likes4CommentsSoundboards
My 13 year old is very interested in getting a soundboard to use while playing games like Among Us and Gorilla Tag. Is this bannable? If not, can anyone offer insight on where to start? Does he need to play on PC for that or with a Steam account? Typically my kids only play on the headset. I’m not very tech saavy but I am willing to help my kid learn. Thanks for any advice.Solved29KViews4likes11CommentsUnable to use Quest Cash or add any credit cards
Hello! I am CrimsonWinterr, and I would like to share how I cannot add any credit cards (I have none on my Quest account as of now.) nor use my Quest Cash. It says to file an appeal, but it doesn’t send an e-Mail to file one, whenever many sources say it should. It says it is for my own security- when it is on my account, on my headset? This is unbelievable. It does not say there is one single strike to my account that prevents me from doing so! Please fix this instantly if you read this, Meta.52Views0likes7CommentsSplit the app lab store again
Dear Meta, This is not a small request, but it has become a significant problem. I have no issue at all with supporting small creators and encouraging them to add their games to the store. However, not long ago, those games were placed in a separate section, the “App Lab.” Now all of these games have been added alongside the regular titles, and the store is filled with cheesy AI slop. It’s genuinely off-putting to browse. I appreciate that you’re trying to make the UI look more advanced in the latest firmware, but if you allow the app store to be flooded with low-budget, extremely uninviting games, new users who are unaware that these two stores have been merged won’t think, “Wow, there are so many new games.” They’ll think, “Why are there so many awful games?” My honest reaction was: “Meta has given up. They’re going bankrupt, and this is a last-ditch effort to make the library look actively updated.” Please, for the love of god, do not ever mix these games with regular titles again. There should be a button that says “Show community games,” and new users should be made aware that they can enable it, but it should absolutely not be enabled by default. That would be a huge mistake. Right now, it just looks horrid. What happened to the Ouya? The exact same thing. Their final move was to flood the store with cheap slop to make it look full again, and then they went bankrupt. Do you actually want VR to grow? A lot of people have heard of VR and only tried mobile VR cardboard. But when I show them the Quest, they’re immediately hooked. Get more local stores to run demos. Let high schools get involved with VR, those are the target group. But for the love of god, don’t overflow your app store with soulless games in a desperate effort to boost sales. And off-topic: thankfully, you re-enabled APK installation again, thank you for that. I love tinkering with my device. If you’re afraid of losing game sales due to piracy, implement better security checks so ripped games won’t run. But don’t take away the freedom to install HLVR mods, Quake, or other 2D APKs. Those apps are what make the Quest twice as exciting. Anyway, I really hope you reconsider this. It has gotten so bad that I’m buying fewer games simply because I can’t find the good ones anymore. Thanks.68Views1like5CommentsBobber Bay shop not working
I've been trying to get the purchase screen in the shop to pop up but have yet to get it to work. I've been playing the game for about a week and have caught most of the fish at Bobber bay but can't access the store to buy anything. Anyone know of a way to get past this? I see it's been an issue for some time now and I know it works for some people.2.4KViews5likes69Comments