Vivarium stuck on loading screen, can't refund
I got myself into a really obscure situation recently. I decided to buy vivarium xr, i bought it on my main account, then went on my quest 2 and saw it wasn't on the device owner account, thinking it meant it wasn't on my main account i refunded the game, only to go on the quest and relize my device owner account isn't my main account. So i bought it again, and excited to play i opened it and it was stuck on the black loading screen that comes after the launch intro titles. I tried uninstalling and reinstalling it, restarting my headset, and a few other things that usually fix these issues, but to no avail. So i went on the support website fir a regund only to find out i can't refund it because I've already refunded it in the past. I tried opening a support ticket but i can't because my account isn't the device owner account, and the device owner isn't the one with the game, it is also an account that is inaccessible for about two months now. Any idea what i can do to either make tge game work or to get a refund?48Views0likes5CommentsFeatures request
Hello Meta Team, I’d love to suggest an update for Messenger/Instagram messages music features. It would be amazing if users could: • Add background music to chats or specific conversations • Share short music clips directly in messages with synced lyrics • Set a “chat theme song” for friends or groups • Get smoother integration with Spotify, Apple Music, and Instagram music library • Use AI-based music suggestions based on mood or conversation vibe This update could make messaging more fun, emotional, and interactive for users, especially younger audiences who love sharing music while chatting. Thank you for continuously improving the platform!19Views0likes1CommentGifted a game to a friend, he accepted it, but it does not allow him to download the game.
As the title says, I gifted my friend Deadly Delivery on the Meta Quest store, and although I got the email that he accepted it and can see on the store page that he owns it, the game won't appear on his library nor does it allow him to download it from the store page. Instead the game appears with the price greyed out. If he tries to install the game through the phone app, nothing happens when tapping "Install on headset". He doesn't play a lot of VR, but I've never had an issue with gifting a game before.284Views0likes7CommentsUnable to hear Player Audio(Speech) in Horizon Central
I have a Meta Quest 3S and recently when going to Horizon Central to meet my friends I can no longer hear anyone speaking. I can hear environmental sounds and the background music just not when people are speaking. I do not know if anyone can hear me for sure except for the fact that when I try to communicate no one tries to reply. I have tried to mute/unmute my microphone a number of ways with no effect. thinking it was my microphone stuck or glitched out but no luck there. It does seem like some people are talking to each other but no matter what I do I just can't hear them. Can anyone help me?339Views0likes20CommentsSuggestion- Mata Consideration of buying the remaining assets of rec room to keep the platform up!
Meta has a unique opportunity to strengthen its VR and AR ecosystem through the acquisition and revival of Rec Room. With over 120 million users and an already established foundation in immersive, user-generated content, Rec Room represents a proven platform that aligns directly with Meta’s long-term vision for social virtual spaces. Unlike building a new platform from the ground up, acquiring Rec Room would provide immediate access to a large, engaged community and a vast library of VR-ready experiences. Rec Room’s cross-platform presence (VR, mobile, console, PC and once AR ) also presents an opportunity for Meta to bridge the gap between traditional gaming and immersive technology, bringing more users into its VR and AR ecosystem over time. With relatively small technical adjustments, the platform could be further optimized for Meta’s hardware, increasing headset adoption and overall user retention. Additionally, Rec Room’s creator-driven economy aligns with Meta’s interest in fostering digital creators and virtual economies. Supporting and expanding this system under Meta’s infrastructure could unlock new revenue streams while empowering a dedicated creator base. If Rec Room were to face closure, acquiring it at a reduced cost would allow Meta to preserve a valuable digital community while transforming it into a flagship social experience for its platform. This would not only generate revenue but also reinforce Meta’s position as a leader in the future of virtual interaction. This is not just an acquisition opportunity—it is a chance to invest in an already thriving digital world and elevate it into a cornerstone of the metaverse.108Views0likes4CommentsLone Echo 2 constantly freezes
Trying to play Lone Echo 2 but at some point, usually after 3-4 minutes after loading save, game completely freezes in the headset, though on the PC monitor game still works. Also Link App bugging and showing me that the headset connected, even though I disconnected it. Is there any solution to it? I'm playing on Quest 213Views0likes0CommentsDesign Audit: Why the Navigator UI is a Knock off Failure of Vision
To the Meta Design Team, you are making your device worse by trying to be someone else. Meta was the leader because you were the ones who actually figured out how to make standalone VR functional and accessible in the first place. For you to throw away the very leadership you built just to become a knock-off version of Apple is a total failure of vision. You didn’t need to reinvent the wheel, you just needed to polish it. Instead, you’ve scrapped a great, functional interface for a filtered version of the Vision Pro. By forcing the Navigator into a rigid, head locked position, you’ve sacrificed user sovereignty for a spatial look that you don't even have the eye tracking hardware to support on your current mainstream headsets. Even if your next device has that hardware, the millions of people using your hardware right now shouldn't be forced into a "look to lock" logic that makes the system feel broken. Taking away the ability to freely grab and park windows, forcing us to recenter our entire world just to move a menu is a massive UI/UX regression that makes the system feel less capable and more restrictive. This interface feels like it was designed by geeks who prioritize clean code and data structures over how a human being actually moves their hands and head in a room. Mark Zuckerberg started with a site that was nothing but white backgrounds and blue text a bland, sterile database and that same nerd logic has now infected the Quest. A nerd designs a menu based on where it’s easy for the code to sit; a designer or a real user needs it where their hand naturally wants to reach. Your current interface is the definition of mayonnaise tech: bland, sterile, and corporate. You finally made the Navigator transparent, but you stopped halfway. Transparency isn't just a style choice; it’s a mechanical need in a spatial environment. Why are the store, the menus, and the sub-folders still stuck in these solid gray and white blocks? Every single window should be transparent by default. This is the obvious direction for the medium, yet you're forcing us into light versus dark folders instead of just providing opacity sliders. Users need the ability to choose if they want to block the world out or let their room shine through. It is 2026, so being stuck with gray and white as our only options is a joke. A simple color wheel for the UI would allow for a green aura, a blue glow, or custom highlights for menus. A transparent green theme should be a simple slider adjustment, not a corporate mandate. You already had a winning format with the original Quest interface. You didn't need to scrap it; you just needed to make it transparent and give us the tools to move it. You need to restore the "grab to slide" logic so we can orbit windows 360 degrees and park them to our left or right without the system fighting us. Stop trying to look fashionable through imitation. You built your success on utility and being the original in the standalone space don't throw that away to be a second rate copy of a competitor. Give us back the original soul of the Quest, enhanced with the transparency and the customization that this technology actually demands.167Views0likes6Comments