Navigator reversion
It has occurred to me the worst possible thing currently, new newest menu, i despise it. The newest menu for i and many other user i spoke to beforehand all mention the same circumstance, "its laggy", "the orginizations aggrivating", "it hurts my mind", and many other sorts. The most common struggle is the lag dropping, one user claims "i never wanted to go back to my Gameboy after this new update, it feels like i crash instead of play!" Recent concerns of lower framerates is not something to skip, lag is a gamer and developers nightmare, it only destroys enjoyment and pleasure. Other evidences to the lag is a speculation of tabs and library are loaded near the same time, causing the lag, and the extra steps to just reenter a game, all horrible signs of no functionality. Another secondary caused by the newest navigation menu is the orginization and mind disturbance. 'the orginization style is clunky and aggrivating, and it simply hurts my eyes and head' , claim multiple users, and they couldnt speak with any more truth about it! the formation of the navigation is equally aggrivating to the mind and eyes, it looms disorienting and feels lost to the brain. A finality of succumbing issues to a problem is the suppression to change it. In modern updates, the option to change it is absurd iin ts own form, with a support specialist, Omar, claiming 'its for anew modern and smoother evolution' which doesn't even preform such. Many users, along with myself claim "it is foolish that you cant change to the original menu? they need to bring that option back", this all a great deal, since this is major suppression to a freedom of choice. Imagine the fact you hate the feature, and cursed to never even change it, sounds nightmarish, for it is. A terrifying reality to terms, you can never rechange it unless the many speak up Alas, of all, in chaos and obstruction aside, how are ww, the people capable to speaking up about this? A highly popular answer is to rise the issue, speak more of the topic, make it heard. But truly, is the new update a step up to modern stasis, or a way of forcing ideas?38Views0likes2CommentsWHY SHOULD WE KEEP META HORIZON WORLDS IN VIRTUAL REALITY?
WHY SHOULD WE KEEP META HORIZON WORLDS IN VIRTUAL REALITY? Proposal by Apple Loving Individual March 22, 2026 Introduction In March 2026, Meta CEO Mark Zuckerberg announced that Horizon Worlds would be removed from all Meta Quest VR headsets as part of a shift toward a mobile‑first strategy (Murti). The decision surprised many long‑time users, especially given that Meta originally introduced the metaverse vision in 2021 with Horizon Worlds as its flagship VR experience (Milmo). That announcement was so central to Meta’s identity that the company rebranded from The Facebook Company to Meta Platforms, signaling a long‑term commitment to immersive virtual reality. The abrupt reversal has sparked widespread concern among VR users, creators, and social‑world communities. Many argue that prioritizing mobile over VR undermines the core purpose of the metaverse: to provide an embodied, immersive environment that cannot be replicated on a flat screen. For countless users, Horizon Worlds has served as a creative outlet, a social refuge, and a meaningful space for connection. Removing it from VR risks dismantling these communities and erasing years of creative investment. Why People First Came to the Metaverse People entered the metaverse for a variety of personal, social, and psychological reasons. Many sought entertainment, creative expression, and a sense of presence that traditional online platforms could not provide. Research on social VR environments shows that users are drawn to immersive spaces because they offer meaningful social presence — the feeling of “being there” with others — which is far stronger in VR than on mobile or desktop platforms (Deighan et al.). Mental‑health motivations also played a significant role. A 2025 systematic review found that metaverse environments can reduce loneliness, support emotional well‑being, and provide safe spaces for self‑expression, particularly for individuals dealing with anxiety, depression, or social isolation (Aboul‑Yazeed et al.). VR allows users to interact through avatars, lowering social barriers and enabling more authentic communication. Beyond emotional support, the metaverse became a hub for entertainment, events, classes, and collaborative creativity. Studies on virtual communities show that these environments foster belonging and reduce feelings of isolation by enabling shared activities and group experiences (Nayak and Satpathy). For many, the metaverse became not just a pastime but an essential part of their social and creative lives. Why VRChat Is Not a Great Alternative Although VRChat is widely known for its creative freedom and expansive user‑generated content, it is not an ideal replacement for Horizon Worlds. One major limitation is its complex avatar customization system, which often requires external software, advanced modeling skills, or paid assets. While VRChat offers flexibility, it places significant technical barriers in front of casual users. In contrast, Horizon Worlds provides built‑in, intuitive avatar tools that require no additional software or purchases, making it far more accessible. VRChat also relies heavily on VRChat+, a paid subscription that unlocks essential features such as additional avatar slots and higher upload limits. While optional, many users feel pressured to subscribe in order to fully participate. Horizon Worlds does not place core features behind a paywall, allowing all users to build worlds, customize avatars, and engage socially without additional costs. Community culture further distinguishes the two platforms. VRChat’s public spaces are often chaotic, unpredictable, and inconsistently moderated, which can be overwhelming for newcomers. Horizon Worlds, by contrast, is known for its collaborative, structured, and community‑driven atmosphere. Users frequently gather to build, host events, and participate in shared creative projects — a level of organization and safety that VRChat does not consistently provide. Why People Joined Horizon Worlds — and Why It Should Stay Users were drawn to Horizon Worlds because it offered an accessible, welcoming, and creative VR environment. Its intuitive building tools, free customization options, and supportive community made it a unique space within the metaverse. Many users found friendships, emotional support, and creative fulfillment within its virtual worlds. For them, Horizon Worlds became more than a platform — it became a digital home. Removing the VR version threatens to dismantle these communities and erase the creative labor of thousands of users. The platform’s accessibility, collaborative spirit, and social warmth are not easily replicated elsewhere. If Meta wishes to maintain trust and uphold its metaverse vision, it must preserve these qualities. Proposed Successor to Meta Horizon Worlds If Meta insists on discontinuing Horizon Worlds in VR, then it must provide a successor that honors the platform’s legacy and meets the expectations of its dedicated user base. A next‑generation platform should allow seamless migration of usernames, avatars, friend lists, and world creations. Preserving user identity and creative work is essential for maintaining continuity and trust. Technically, the successor must address the limitations of the original platform. Improved graphics, reduced latency, faster loading times, and more stable networking are essential for modern VR experiences. Enhanced visual fidelity would make worlds more immersive, while optimized performance would ensure smoother social interactions and encourage exploration. A successor that preserves accessibility while embracing technological advancements would demonstrate Meta’s commitment to immersive computing. It would reassure users that their investment in the metaverse has not been disregarded and that VR remains central to Meta’s long‑term vision. Conclusion Meta’s decision to remove Horizon Worlds from VR disrupts a thriving community and contradicts the immersive vision the company championed since 2021. Users joined the metaverse for connection, creativity, and emotional refuge — experiences that VR uniquely enables. Alternatives like VRChat do not offer the same accessibility, structure, or community‑driven environment that made Horizon Worlds successful. If Meta chooses to retire Horizon Worlds, it must replace it with a platform that is not merely equivalent but significantly better. A successor with improved graphics, lower latency, faster loading, and seamless user migration would honor the platform’s legacy and preserve the communities that brought Meta’s metaverse vision to life. The future of VR depends on platforms that value their users, support creativity, and foster meaningful connection. Whether through Horizon Worlds or a worthy successor, Meta must ensure that the spirit of immersive community remains at the heart of its technological evolution. Works Cited Aboul‑Yazeed, Mohamed, et al. “The Psychological Impacts of the Metaverse: A Systematic Review.” Frontiers in Psychology, vol. 16, 2025, pp. 1–15. Deighan, Christopher, et al. “Social Presence and Emotional Support in Virtual Reality During the COVID‑19 Pandemic.” Computers in Human Behavior, vol. 152, 2024, pp. 1–12. Milmo, Dan. “Facebook Changes Its Name to Meta as It Refocuses on the Metaverse.” The Guardian, 28 Oct. 2021. Murti, Megan. “Meta Shifts Horizon Worlds to Mobile‑First Strategy, Ending VR Support.” The Verge, 3 Mar. 2026. Nayak, Ranjan Kumar, and Suchismita Satpathy. “Virtual Communities and Well‑Being: A Study of Social Interaction in the Metaverse.” Journal of Virtual Worlds Research, vol. 17, no. 2, 2025, pp. 45–62. [edited for privacy - this is a public forum]93Views0likes3CommentsI can't buy meta games??
Okay so I tried using my card to buy games right and it didn't work so I tried a couple more time, but it was getting late so I couldn't go to Walmart, and then the next day I went to Walmart so I could get a meta gift card, so now I'm excited to buy games but na, I redeemed the card now the money is on my account but when I go to buy a game it stillllllll doesn't let me no matter what I try to do. And every time I try to buy a game it give me this error message. Request cannot be completed until further action. We noticed something unusual and, for your security, this request couldn't be completed. Please file an appeal to get your case reviewed. Can someone pleaseee help meeee??😭😭😭33Views0likes1CommentHello guys WhatsApp!!
Hello everyone, Recently i get 2.1 updates but i am not able to see any major changes as people told in YouTube. everything looks similar as previous, only while switching off head set that time icon coming differently. I think many people try to give spoiler but get spoiled by themselves. I have also recently started my one of YouTube channel in India, to spread awareness amongst people regarding meta quest and its experiences. @Aloksquest you can search out by this name. If like please appreciate. Recently i also tried to contact to Asgard wrath games teams tried to contact via linkedin but no response get. hopefully Sanzaru game given my tag of top rated Fan. thank you17Views0likes0CommentsFound Meta Glasses
I found a pair of Meta glasses at the beginning of the year, and I would like to find the owner. I’m just not sure how at this point. I’ve tried contacting support and the automated chat said it’d send the info I have to the support team. But is there any other way someone might know of to find the owner information with the glasses? im a tour guide, so i mostly have people out of state/country on my tours so so posting on local forum could be a dead end, though I am in a stop where a lot of locals visit, the location they were makes be believe it was someone who took my tour but I contacted all of them and no one said they forgot anything. I just really want to find the owner104Views1like4CommentsThe Meta Quest 3 Has Incredible Potential, But Meta Keeps Holding It Back
I’ve been in the Meta Quest ecosystem for years, starting with the Quest 2 that I bought in the U.S. for about $250 on Black Friday. Later, I upgraded to the Meta Quest 3 here in Europe. I purchased the 512GB model at full retail price from Coolblue, which was close to €700 with no discounts. Because of that investment, I expected a polished, next-generation VR experience. Instead, the device feels restricted in ways that make no sense for its price or its potential. To bring friends into VR with me, I gave my Quest 2 to a friend so we could play together. He didn’t enjoy it and passed it to his brother, and now I’m the one trying to convince his brother to use it. I then bought the same friend a Meta Quest 3S, hoping a newer model would change his mind, but he lost interest after a few months and gave it back to me. That says a lot about how empty the ecosystem feels. If Horizon Worlds had more depth, better tools, stronger communities, and easier ways for creators to flourish, people wouldn’t walk away so fast. The biggest problem with the Quest 3 is how creator-unfriendly it is. Streaming to YouTube requires workarounds, third-party apps, and unnecessary steps. Streaming to Facebook is the only direct option, yet very few people use Facebook for live content anymore. The strangest part is that Meta owns Instagram, yet there is still no way to stream directly to Instagram from inside the headset. There’s also no simple option for TikTok, even though VR content performs extremely well on TikTok. If Meta wants VR to grow, they need to empower creators, not limit them. Right now, creators have to fight the system just to show people what VR can do. Inside Horizon Worlds, the gaps become even clearer. VRChat already allows avatar streaming, virtual selfie cameras, expressive tools, and full creative freedom. Horizon Worlds should be leading the industry, not lagging behind it. Instead, it often feels limited, closed off, and inconsistent. Many sessions are filled with trolls, children, and chaotic interactions that make the platform frustrating for adults who bought the device to relax, socialize, or create. Meta needs stronger moderation tools, age controls, and better systems to keep Horizon enjoyable for adults. Productivity is another area that needs improvement. I work remotely, so I wanted to use the Quest for work tasks, but Meta Workrooms and Meta Remote Desktop feel restricted. I had to buy Virtual Desktop just to get the proper functionality. A third-party app should not outperform Meta’s official version on Meta’s own hardware. This shows how much the ecosystem is still unfinished. Even accessories fall short. I bought the Meta Pen (the Logitech stylus collaboration) expecting a deeper creative experience, but many apps don’t correctly display the pen and instead show the standard controller. This breaks immersion and makes it feel like the pen was added to the lineup without developers being prepared to support it. The overall user experience feels inconsistent. Avatar consistency is another issue. Some apps show the updated avatars while others use older versions. This breaks the feeling of a connected metaverse. If Meta wants a unified VR identity system, avatars need to be consistent across all apps, not left to chance. One of the biggest concerns I want to warn buyers about is the replacement process. My original Meta Quest 3 had a strap loop break, so I sent it in expecting a repair. Instead, Meta replaced the device. Normally that would sound positive, but the replacement was not equal in quality. My original Quest 3 had a very clear and sharp screen. Every replacement I received was noticeably blurrier, almost like a downgrade. It felt like Meta was sending refurbished units of lower value instead of matching the premium device I originally purchased. This should not happen to customers who pay full price for a flagship headset. Meta keeps focusing on building the “next headset,” but they are ignoring the problems with the one they already sold to millions of people. The Quest 3 has incredible hardware and could be the strongest VR device on the market, but Meta needs to unlock its potential. They need to improve streaming, open up creator tools, unify avatars, fix Horizon Worlds moderation, push out affordable Quest 2 inventory to grow the user base, improve Workrooms, make the Meta Pen properly supported, and ensure replacement devices match the original quality. I’ve invested time, money, and belief into this platform. I’ve bought multiple headsets for myself, friends, and their family members, and even then, the ecosystem is not strong enough to hold their interest. That’s not a hardware problem. It’s an ecosystem problem. Meta can fix this if they prioritize the users who already believe in their vision. The Quest 3 could be incredible, but Meta needs to stop limiting it and start listening.201Views5likes3CommentsWhy I Will Not Buy Into Meta’s Next Platform
Sorry was not sure where to post this, looked into Meta's feedback and its a maze with no options for general feedback. I started VR with a rift, I moved on the Quest 2 then Quest 3. I was not naive but I did try to defend Meta against unfair attacks, while the company had its issues it has always been the one company trying to get VR off the ground, Sony and Valve basically dropped a couple of games then ignored it. I held my nose through the mandatory Facebook account era, I moved on when Echo Arena was closed, I let it go when GTA San Andreas VR announced by Mark was quietly forgotten. But today feels like the last straw for me, Arkham Shadow sequel was my most anticipated game and while it was never confirmed it was clear the team was ready to go with an ambitious small open world type sequel that would really expand what was possible in VR. Instead we get news today that its all over, no more Asgards Wraths, No more Arkham Shadows no more Deadpool. It feels like Meta has given up and I am tired of defending against the "Facebook bad" crowd, I still love VR and my Quest there will still be some amazing games from smaller teams but this feels like the beginning of the end to me. Rant over apologies for the negativity.88Views1like2Commentspurchasing error
I have tried to purchase something with my refferal bonus money and then once i did this would show up everytime “Request not completed” “we noticed something unusual and for your security, this request could not be completed. please try again later, or visit our help center” this message would appear Everytime i try purchasing something. I also waited about a week and tried again but the same message would appear Everytime, i tried factory resetting it but it still didn’t help and the same message would appear again. My brother had thing problem right after i got it, but he just waited a few days and he was able to purchase again. So i did the same but for a week and the issue Still appeared. pls help59Views0likes4CommentsVery poor customer service – no empathy or real support
Disappointed with Meta/Oculus support. When issues arise, there’s no real engagement—just automated responses and links to generic help pages. No reasoning, no empathy, and no effort to actually resolve the problem. Feels like they just want you to go away rather than help. Worst customer service I’ve experienced in a long time.183Views8likes8Comments