[Gear VR Controller] 'Back key' not working at Unity 2017.2
I'm using Unity 2017.2 and Oculus SDK 1.19.0. For checking the status of Back key of My Gear VR Controller, I wrote the below simple code. bool isBackPressed = OVRInput.GetDown(OVRInput.Button.Back); When I tested... Unity 2017.1 & Oculus SDK 1.18.0 : No problem. Unity 2017.2 & Oculus SDK 1.18.0 : Back key is not work. Unity 2017.2 & Oculus SDK 1.19.0 : Back key is not work. I think that there is some problem when Unity update to OpenXR.. So.. I tried the below code. bool isBackPressed = OVRInput.GetDown(OVRInput.Button.Back) || OVRInput.GetDown(OVRInput.Button.Two); It's works... But sometimes it does not work. I think that Oculus developers should check the Input System if they update to Unity 2017.2.1.2KViews0likes3Comments