What do you want us to do?
I'm writing this as a developer that talked to your representatives at GDC this year in San Fransisco. As a developer that currently has a game on your store. Why did we not show up under new releases? It's been a week and no one can search for us using the search terms we provided or the categories we entered. Other games last week and this week were posted but we can't be found unless someone types in our name specifically. We virtually don't exist on the store. We geared months of development work towards releasing on the quest store after talking to reps at GDC where we were told we would get some time in the new releases section, that people would be able to find our game. We have an open ticket where we just keep getting the same response. The internal team has it. Nothing helpful, nothing for us to do to help fix a problem if there is one, to tell us if there is something we missed or to actually fix the issue. Our posts here are ignored. If there is something we need to fix, tell us and we'll fix it. But we passed all the checks, we did everything you asked us to do. All we get is, "it has been escalated". Our entire roll out has been destroyed. We have streamers playing the game then getting asked where we are because they can't find us on the store. Please feel free to ignore this, like you ignored everything else.671Views0likes3CommentsExternal Cameras with Quest 3
Is it possible to remove the built-in cameras of a Quest 3 system and extend the cables? Or can you connect external cameras to the Quest 3? Background: I work in a mechanical engineering company and it would be interesting to use the Quest 3 so that you can see certain details of the machine in the Quest 33.6KViews1like3CommentsHello! I'm having trouble with user identification.
Authentification request sends Oculus User ID: 0 even though all permissions are valid in developer dashbpard. My code: using Oculus.Platform; using Oculus.Platform.Models; using UnityEngine; public class UserIdentification : MonoBehaviour { private void Awake() { Oculus.Platform.Core.AsyncInitialize("227131****73792"); } private void OnOculusPlatformInitialized(Message<string> message) { if (message.IsError) { Debug.LogError("Oculus Platform initialization failed: " + message.GetError().Message); } else { Debug.Log("Oculus Platform initialized successfully."); // You can now safely use Oculus Platform functions here. } } private void Start() { // Call the method to get the user information GetUserName(); } private void GetUserName() { // Request the currently logged-in user's information Users.GetLoggedInUser().OnComplete(GetLoggedInUserCallback); } private void GetLoggedInUserCallback(Message<User> message) { if (!message.IsError) { // Retrieve user information User user = message.Data; string userName = user.ID.ToString(); // Oculus User ID string displayName = user.DisplayName; // Display the user information Debug.Log("Oculus User ID: " + userName); Debug.Log("Display Name: " + displayName); } else { Debug.LogError("Error getting user information: " + message.GetError().Message); } } }931Views3likes1CommentOculus/Meta PlayerData/Database for storing player in-game info
Hi, I'm just curious if you have player data like database internally so that I can store in-game player info like player progress, player in-game avatar, player in-game currency/rewards (not actual currency but a reward for continuously playing the game), etc. I would like to keep those info inside Oculus/Meta instead of having my own database server. Thanks in advance778Views0likes0Comments