Hand Tracking menu ruins game play
The first thing people do with hand tracking is look at their hands. The second thing they do is touch their fingers. Then Quest shuts down the game; because that's the hand gesture Meta chose as an 'escape' key. I encourage players to see/feel their hands in the experience because it is so much more enjoyable and immersive. Literally the entire point of mixed reality. This menu punishes all that fun with a distracting, overly sensitive button that apparently cannot be disabled. But can it be delayed? Ideally, the icon would not appear until after touching (and holding) thumb/finger together for 2 seconds, then become active (similar to holding controller's menu button down to reset view). I understand Quest "needs" an escape gesture, but not if it constantly interrupts everything. Anyone else dealing with this? Found another solution or workaround?1.9KViews5likes6CommentsChange or Delete the Default Hand Gesture
Hello everyone and nice to meet you all. The first thing to say is I'm very new to the VR field, so if there's already some similar discussion please kindly let me know. Thank you 🙂 I'm now developing a VR experience(either stand-alone or cable linked) with hand tracking mode on, which will need this exact gesture from Oculus default gesture of going back to the main page. I have been searching for ways to change or just inactivate the gesture but did not find anything yet. It will be very kind of you to share if you know how to change or delete the gesture. Thank you so much !!!! I am very appreciated!1.1KViews2likes1Comment