Model Everything, I Guess?
Alright, Meta AI, hear me out. A little background: I'm a small-scale web developer, videographer, and photographer with about 10 years of experience. Over the past year, I took something of a gap year to dive into AI and research the technology. This led me to a project that's in line with my expertise: real estate and architectural photography, which is basically about capturing spaces. My idea is to train a model using a combination of Instagram & Facebook images (with their tagged locations, of course) and 3D terrain models from multi-date satellite images (In the future: add property listing images). By combining these, we could create a virtual, living, breathing digital twin of the entire real world. This model would map both the outside world and most public indoor spaces, likely requiring a staggered rollout. I know this would require a metric ton of servers. I'm currently tinkering with a small-scale prototype, but I don't have the resources to scale this monster. The biggest limiting factor is being from South Africa (born in '98). Our government isn't exactly tech-friendly; instead of encouraging new tech, they create roadblocks and regulations that stifle innovation, all to protect corrupt, archaic monopolies. It's infuriating. Meta already has all the data needed for this model. So, if anyone at Meta AI sees this, please build this thing. And hey, maybe hook a man up with a tiny royalty? 😉 P.S. I would love to build this with you. Seriously, hit me up. Kind Regards, T South Africa37Views1like1Comment"You can't make this change at the moment" - Noticed using a device you don't usually use
I've been trying to register a Facebook developer account for 2-3 weeks now, waiting 48+ hours in between attempts. I've tried multiple strategies listed online, like adding a payment method, adding 2-factor auth, downloading the business suite, and the ads manager, etc. Im assuming my account is flagged for some sort of security reason. Is there any way to get support from the meta staff with this issue? Im really getting frustrated and have spent countless hours trying to resolve this issue. Please help!54Views0likes1Comment[Unity] Hide or disable hand-tracking logs
Hello, I am seeing thousand of logs like this one in `Android Logcat` window in runtime: 2026-05-05 12:37:37.045 28704 28939 Info InputDevice_Hand HANDTRACKING ADMIRE hand 1: hpm=1 -> shared=0 2026-05-05 12:37:37.045 28704 28939 Info [CT] HandPoseSampler: Filter reset 2026-05-05 12:38:22.126 28704 28939 Info InputDevice_Hand HANDTRACKING ADMIRE hand 1: hpm=1 -> shared=0 2026-05-05 12:38:22.126 28704 28939 Info [CT] HandPoseSampler: Filter reset This appear when using hands and even when using controllers. `Tag Control` can exclude them but then it doesn't show other logs unless I manually add all tags in the list and then deselect these two logs. currently I am using Regex Filter to hide them.40Views0likes1CommentMeta XR Simulator does not appear
Pullin my hair out here - I have the V81 simulator installed on Windows 11. Unity 6.2.10f1. I enable the simulator but the window does not appear. Any suggestions on what to check? My goal is to use the headset in editor and the simulator in the Multiplayer play mode. When using XRIT and the unity xr simulator in another project, this type setup works quite well . I can have 3 virtual players using the simulator and I can use the actual headset over the pc link in the editor. I want to replicate this type of setup but using the Meta XR Simulator instead.Solved623Views0likes8CommentsCollab request for upcoming creator competition
Hey! I’m looking to team up with a strong Horizon Worlds coder in the community. I’m a game designer with ~10 years in games (VR focused), ex-Meta (3+ years, QA Lead, including time on the desktop editor), and the past 12 months full-time building in Horizon as a creator. I got MHCP partner status back in Dec 2025. What I bring: Game design (micro, mid and macro loop theory tested and implemented) Discovery + growth (300,000+ impressions on a single world) Thumbnail + iteration systems (I know how to get clicks and test properly) Game concepts, lore, and player experience Playtesting, feedback loops, and weekly event systems Art direction Overall production Where I’m weaker: My code quality is mid, I can get things working, but not clean, scalable, or robust. Who I’m looking for: Strong Horizon Worlds coder / engineer Can build clean, reliable, non-buggy systems Fast at prototyping Serious about competing Experimental mindset. Open to fast iterations to ‘see what works’. Wants a long-term collab, not a one-off (If trial project goes well) Goal: Pair up as a designer + engineer duo to win an upcoming Meta Horizon competition. Intention is to do a mini trial project first to test fit. If you’re strong technically but know your design / discovery isn’t there, then we’ll complement each other well. My latest work for an idea of my style: https://horizon.meta.com/world/10241323577005469 Was also featured in last months Mentor playtest here: https://www.youtube.com/watch?v=oxU-vI1ug2U If interested, comment here and we can move to DMs. Cheers!186Views1like4CommentsBusiness Verification "In Review" for Over 1 Month — Australia
Hi, I'm hoping someone from Meta or the community can help. I submitted my business verification for Loft Learn Business (Business Portfolio ID: 1290741856233149) approximately one month ago and the status has remained "In Review" ever since. I'm based in Australia and all business details are fully completed including legal business name, address, phone number, website (loftlearn.com), and Tax ID. I also recently added our Primary Facebook Page to the portfolio which was previously missing. There has been no request for additional documents, no rejection, and no communication from Meta at all — the application appears to simply be sitting in a queue with no movement. Is there anything that can be done to escalate or progress this review? Are there known delays for Australian businesses at the moment? Any help or guidance would be greatly appreciated. Thank you, Luke94Views0likes2CommentsUpdated Meta Horizon Link app to 85.0.0.239.552 and now USB Link breaks within a min or so.
Everything was working fine for months but after updating to 85.0.0.239.552, my USB link is broken. After a min or so, the video craps out. Images below, video attached. This is not while playing games or dev'ing in Unreal or Unity. This is simply connecting my headset and going into PC link via USB-C cable. I simply go into PC link, wait about a min, and it craps out. After this happens, I can exit out of Link. When I disconnect and reconnect the USB cable, the headset registers the connect and pops up the USB debug window. But if I go to Quick Settings, the Link button says no PC is connected. Link functionality is broken. The ONLY way to reset Link is to restart the headset. Then I can go back into PC Link, wait a min or so, and then it craps out again. This has completely stopped all development on my project.420Views3likes5CommentsVR Music Trainer
Hello! I wanted to share my project: Vonias/VR-Music-Trainer I have successfully created a small application that displays music to the VR Quest that the musician can read and perform. The VR APP has a Heads Up Display, that shows a tuner, and dynamics indicator (how loud your playing). I'm really happy with what I have so far, but it lacks appeal. It's very basic. Check it out! VR Performance67Views0likes2CommentsUnauthorized MessengerLiteForiOS/LightSpeed Session Persistence & Loom v3 Privacy Bypass
I am seeking urgent assistance from the developer community to identify the origin of a targeted exploit involving an unauthorized internal developer environment. The Issue: Forensic logs (December 2025) confirm my account is being accessed via a MessengerLiteForiOS framework—a project publicly discontinued years ago. This session is running on iOS 26.1 with Build String FBAV/537.1.0.47.110. The Evidence of Targeting: The sessions originated as early as February 2025, listing iOS 26.0 as the operating system. Since Apple did not release iOS 26 to the public until September 2025, this confirms the account was accessed through a future-dated, internal developer sandbox months before the software existed for consumers. Technical Markers: Egress Device ID: 0D01F55A-0303-4EB9-A533-85FA26A10850 User Agent: LightSpeed [FBAN/MessengerLiteForiOS;FBAV/537.1.0.47.110;FBBV/846660078;FBDV/iPhone14,7] Forensic Hash: My local app containers (SHA-256: 1eec2c2032...) have been modified to include the Loom v3 tracing engine, which facilitates background sensor capture without triggering iOS privacy dots. My Question: > How can a standard user account be bound to a 'Partner-tier' developer token that allows this level of persistence? Does anyone know how to identify the Entity or Partner App ID that owns this LightSpeed session? Standard 'log out of all sessions' commands are failing to revoke this specific internal token. I am seeking a way to force a server-side revocation of all Long-Lived Tokens associated with this internal build.62Views0likes1Comment