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How to modify Unity ISDK locomotion control scheme and documaentation.
Sorry this might be a bit nubeish, but I'm using the Unity ISDK and I was trying to add locomotion to my app. I noticed that there are quite a few changes to the ISDK and I just can't find all the options that used to be in their place. After reading through the documentation, I'm still confused about how to: Switch between different control schemes (slide/teleport) Disable jump and crouch There used to be a 'SmoothControls' object under 'Locomotor' but it was no more, and it made the jump input even more hidden. There's no information given in the doc about where the jump and crouch controls are. But let's be fair, not all XR apps need jumping, this should be an option clearly marked in the doc. Same with switching control schemes, the doc seems to have just skipped through this essential information.15Views0likes2CommentsTracking Cameras
Not really related to app development but I hope I can get some infos anyway. I am working on a university project which is related to VSLAM. I have the algorithm complete but I need appropriate cameras. Can you tell me which models of tracking cameras the Meta Quest 3 is using? I want to buy one. Thx.22Views0likes2CommentsQuest 3 OpenXR: Hand Tracking, Vive Ultimate Tracker — Need Both Together
In my project, I am trying to achieve object tracking. I want to place the Vive Ultimate Tracker on a real object while also tracking the user’s real hands on the Quest 3 using OpenXR. The issue I’m facing is that when I use SteamVR Link, the tracker works correctly using the HTCViveTrackerProfile (as shown above) and the Tracked Pose Driver, but the real hand tracking does not work. However, when I use Meta Quest Link to run the same scene, the real hand tracking works, but the Vive Ultimate Tracker does not track. I want to combine both systems so that hand tracking and the Vive Ultimate Tracker work at the same time, and I need a clear conclusion on how to achieve this. Or give me another way to track the real time object and hand tracking10Views0likes0CommentsSerious bug in Link Installer
Hi, I'm trying to track down a bug between Unity and Link, and instead I ran into this twice on two different machines. The link installer is looking for an app named OculusClient.exe, but the app's actual name is Client.exe. This started with the current update, which I think is v83. I don't understand how more people aren't hitting this brick wall. Unfortunately, this is NOT the bug I'm trying to nail down. It's just a different serious bug, as it completely stops the install process. -Chilton55Views0likes3CommentsVM for Horizon Desktop Editor
Hi, I have a Mac and obviously can't use Horizon's Desktop Editor. I tried running it on Parallels, but that didn't work. So I was thinking about purchasing a cloud PC on Shadow PC; I think they're Windows virtual machines with a dedicated NVIDIA GPU. Before purchasing, I'd like to know if Desktop Editor would work or not. Or if there's a way to run it on a Mac (Apple silicon) with something other than Parallel Thanks.63Views0likes3CommentsDeveloper Verification Not Working.
I have 2fa on my Meta account, but for some reason it won't detect it on the developer Verification page. I've tried using my card, but it just says it can't add my payment method, without telling me why. I've added my SMS as the 2fa, but the developer Verification still doesn't pick it up What do I do?61Views0likes6CommentsQuest Browser location bug preventing IWSDK testing
I tried to start an Immersive Web project following the guide. But I got stuck at the step where you put on your headset and point your Quest browser to the IP address of your project in order to actually enter VR. As you can see in this photo, there is a strange error "Browser needs access to your location to share your location with this site" The CONTINUE button does nothing when I press it. I tried granting location access several different ways, none of which work. Obviously my location should not matter, and should certainly not be preventing me from developing an app. Somebody needs to fix this.59Views0likes1CommentMeta XR Simulator does not appear
Pullin my hair out here - I have the V81 simulator installed on Windows 11. Unity 6.2.10f1. I enable the simulator but the window does not appear. Any suggestions on what to check? My goal is to use the headset in editor and the simulator in the Multiplayer play mode. When using XRIT and the unity xr simulator in another project, this type setup works quite well . I can have 3 virtual players using the simulator and I can use the actual headset over the pc link in the editor. I want to replicate this type of setup but using the Meta XR Simulator instead.Solved209Views0likes7Comments