Massive amounts of jutter/stutter/ghosting.
Let me start noting that I have posted this to the DCS forms. But based on setting all settings to low and the issue still happening. I do not believe it to be a DCS specific problem. Let me explain. Starting a couple of days ago I began to have way worse ghosting than I noticed before in the Rift S. And as I posted on another post this begun giving me motion sickness. I noticed it a bit in the f16 first but when I reverted back to flying the f14 I noticed it was present there. I had this issue before but it seem to be tolerable and nothing anyone seem to suggest or report seem to help my situation. So here is where I stand at present. horrific ghosting occurs the moment I load the sim. If I press cntrl 1 to turn off asw.. It just makes it worse. if I press cntrl 2 it seems to have no effect that I can tell. Pressing cntrl 3 nets some results for a bit. The ghosting is minimized and I can look around without getting sick. Here is were it gets worse for me. After a few minutes of flight The ghosting will appear on the tree's. It almost looks like a slide show or like the trees are being dragged and popping for into the next location. And this is what makes flying hard. Trying to fly a low levels with this apparent jutter or ghosting whatever you wanna call it makes me sick to my stomach. Now on to the things that I've tried to do to fix it. original set pixel density to 1.0 and lower. selected the low option for dcs settings and I still get the ghosting/jutter I've tried new drivers and old drivers. Tried removing all monitoring programs such as msi afterburner or hwinfo. I've added and removed overclocks from both the gpu and cpu . I've used Process lasso of and on. I've checked my temps all which are within range of normal. I've tried every port on my motherboard including buying a inatek usb card. I've done a repair/reinstall of dcs and the Oculus software. I've checked ram for performance differences Removed my multi monitor setup. Turned on xmp profiles and turned it off. And last ditch as of writing this I have reinstalled windows version 1909 The hardware that I am working with is as follows. i7 8700k 4.6ghz 32 gigs of 3200 ram 500 Samsung evo ssdsx2 4tb hdd Msi gaming x trio 2080ti. Most of this parts are a year old or less. They also run fine when not using Vr. I'm pretty much at a loss for words and pretty bummed that I can't fly. I pretty much use the rift s to fly and race .... Helppppppp616Views0likes0CommentsGalaxy S8 Gear VR: Blurry Image? Low Persistence Display Not Working?
We've noticed in recent weeks that the experience of using the Gear VR on the Samsung Galaxy S8 has become markedly less clear than in the past - some users refer to it as 'blurriness', some refer to it as 'ghosting' - but it seems to me that the screen is not showing the benefits of the low-persistence display. Comparing the S8 to the Oculus Go shows a clear difference in ghosting, even though Samsung's screen is supposedly higher-spec. Has anybody else experienced similar issues? Could it be that the low-persistence feature has been broken in a recent update? Or could it be an issue with asynchronous reprojection?946Views0likes0CommentsObject splitting related to head rotation velocity
Since getting the latest Oculus runtime 1.3.1 almost all of my problems regarding DK2 compatibility have been resolved, except for one. The problem I am encountering is that rendered objects seem to shift or split apart when I turn my head, yet appear perfectly normal when my head is fairly stationary. Does anyone know how to fix this? I've had my DK2 since mid 2014 and I don't remember this being a problem with the older runtime and nvidia drivers. I only noticed this when I did the update to the 1.3.0 runtime and updated the Nvidia driver to 364.72 The initial Oculus loading screen (gray grid room with some basic text and glowing orbs) can easily be used to replicate this issue. It does the same thing for all applications, but I recommend the loading screen since it has a very simple scene and the framerate is well above 60 fps. - If I look at one of those glowing orbs and start moving my head left and right the orb splits in two horizontally. - When I stop moving my head the object appears correctly as a single object. - The same behavior occurs when moving my head up and down. If I rotate my head in circles like I'm performing a neck exercise I will see the two objects rotate around a central point. I've seen this in older posts, however I hadn't had this problem until I recently updated and the posts that described how to fix the issue are no longer relevant against the 1.3.0 binaries. The older posts that I've seen are: https://forums.oculus.com/community/discussion/19137/dk2-images-splitting and https://forums.frontier.co.uk/showthread.php?t=63524 perhaps this too: https://forums.oculus.com/developer/discussion/33294/sdk-runtime-1-3-0-dk2-low-persistence-issue#latest I'm using an ASUS G75VW with windows 10 64-bit 16 Gigs of RAM with GTX 660M DK2 with 1.3.1 and nvidia 364.721.1KViews0likes3Comments