OCULUS QUEST CHARGER BUZZ!!
Yesterday night I left the Quest charging in sleep mode, the most reliable way I found to charge it(fast tap on the power button). There was the bolt on the battery, So I know it was charging and charge was at 30% This morning I disconnected it, wake it up with the power button and the charge was a 29%!!!!!! WTF!! Shut it Down, I have to go to work and have to put it in the luggage because I'm in a Hotel, I noticed a BUZZ coming from the charger even if t was disconnected from the wall and Quest more than 5 minutes. I sacrificed my finger and touched the two poles, but nothing, still Buzzing, then I took the USB-c and let it touch the poles, just to discharge somehow this residual power and the Buzzing stopped!!!! Seriously Oculus!!! LINK VIDEO pump up the volume.1.6KViews0likes0CommentsPosition and view glitch
In my experience whenever I play games like beat saber and super hot there’s this weird thing that happens where my view is a little bit higher, when I look it looks like I’m looking down on where I’m supposed to stand. In beat saber him to high above the blocks to slice them and I can’t duck underneath the walls and in super hot I am just out of reach from the weapons and that gets me shot. It’s like if a game made you a giant person that’s the view I get and I try to adjust the view myself I don’t know how to fix it sometimes it it appears sometimes it goes back to normal if anyone has any insight on this please tell me374Views0likes0CommentsCan't built on UE4.21.1 with Oculus 1.3.2 github
Hello, I wanted to update Unreal project from 4.19 to 4.21 and I facing some wierd issues: UATHelper: Packaging (Android (ETC2)): C:\Users\hello\.gradle\caches\transforms-1\files-1.1\support-compat-27.1.0.aar\91d8725fb716b1145270400a7aae842d\res\values\values.xml:20:5-70: AAPT: error: resource android:attr/fontStyle not found. UATHelper: Packaging (Android (ETC2)): C:\Users\hello\.gradle\caches\transforms-1\files-1.1\support-compat-27.1.0.aar\91d8725fb716b1145270400a7aae842d\res\values\values.xml:20:5-70: AAPT: error: resource android:attr/font not found. UATHelper: Packaging (Android (ETC2)): C:\Users\hello\.gradle\caches\transforms-1\files-1.1\support-compat-27.1.0.aar\91d8725fb716b1145270400a7aae842d\res\values\values.xml:20:5-70: AAPT: error: resource android:attr/fontWeight not found. UATHelper: Packaging (Android (ETC2)): Z:\app\build\intermediates\incremental\mergeDebugResources\merged.dir\values\values.xml:94: error: resource android:attr/fontStyle not found. UATHelper: Packaging (Android (ETC2)): Z:\app\build\intermediates\incremental\mergeDebugResources\merged.dir\values\values.xml:94: error: resource android:attr/font not found. UATHelper: Packaging (Android (ETC2)): Z:\app\build\intermediates\incremental\mergeDebugResources\merged.dir\values\values.xml:94: error: resource android:attr/fontWeight not found. UATHelper: Packaging (Android (ETC2)): error: failed linking references. then it goes to these errors: UATHelper: Packaging (Android (ETC2)): Caused by: java.util.concurrent.ExecutionException: java.util.concurrent.ExecutionException: com.android.tools.aapt2.Aapt2Exception: AAPT2 error: check logs for details UATHelper: Packaging (Android (ETC2)): Caused by: java.util.concurrent.ExecutionException: com.android.tools.aapt2.Aapt2Exception: AAPT2 error: check logs for details UATHelper: Packaging (Android (ETC2)): Caused by: com.android.tools.aapt2.Aapt2Exception: AAPT2 error: check logs for details UATHelper: Packaging (Android (ETC2)): ERROR: cmd.exe failed with args /c "H:\ProjectsOngoing\VR\UE4devs\GVR_02\Intermediate/Android/APK\gradle\rungradle.bat" :app:assembleDebug PackagingResults: Error: Unknown Error1.9KViews0likes6CommentsRight eye freezes on Android 6.0 Marshmallow (Galaxy S6 Edge)
Hi everyone, I am using Unity 5.3.4p1 with EasyWebViewTexture for Android, everything was fine when testing my app on Android 5.x, but after I upgrade my galaxy s6 edge to Android 6.0 right eye always freezes, like this https://www.youtube.com/watch?v=8VBKz7_MDjQ . However, if I take off my headset and take it on again, right eye rendering works again (at least for a while) It happens the same when I press multitasking button and back to the app in VR development mode. I am using OVRPlugin 1.3.2, Multi-thread Rendering Off and Force OpenGL ES 2.0 in unity player settings, is there something broken after my upgrade to Android 6.0? thanks :smile:1.1KViews0likes2Comments