When is Meta Link going to Update to work with AMD 9000 Series Cards?
So I recently upgraded my pc with a AMD 9060 XT 16GB GPU and while I have been getting much better performance with it compared to my old GPU with significantly less lag and smoothness, After about 30 or minutes of use connected to the pc I notice pixelated lines appearing across my field of vision. At first I thought it was my link cable, and tried it with a different cable I had on hand, but the same thing happens every single time. I later looked it up on the FAQ page and saw that the meta link software isn't Officially compatible with the cards yet and there is no indication that I have seen that they are currently working to fix this issue. Air link isn't an option for me given my internet connection being wifi and not wired, and there is no alterntive to quest link for wired connection, so this is a big issue for me. Does anyone have any advice for what I can do in the mean time? or does anyone know if Meta plans to fix this issue in the near future?978Views0likes8CommentsIs the NVIDIA GeForce GTX 1650 compatible with Quest Link?
Hi, I have a Dell XPS 15 7590, i7- 9750H with 32gb ram and a NVIDIA GeForce GTX 1650. I have been trying to use my oculus link with Microsoft Flight Sim 2020 however I have noticed the oculus link cable does not support the NVIDIA GeForce GTX 1650 graphics card. Are Oculus looking to make this compatible?Solved31KViews12likes13CommentsSoftware Update Needed
I have the post powerful laptop Dell has to offer. Dell Precision 7780 Workstation Processor 13th Gen Intel(R) Core(TM) i9-13950HX (2.20 GHz; 5.5Ghz Turbo) Installed RAM 128 GB (128 GB usable) System type: 64-bit operating system, x64-based processor Graphics: NVIDIA RTX 5000 ADA Generation Laptop GPU 16GB RAM I researched extensively to find the best headsets for use while traveling, as I cannot bring my monitors with me. Used ChatGPT Pro5 with my specs and it suggested Quest 3. After troubleshooting with the technical department, they said it is not compatible as Meta does not recognize my GPU, even though it is exceedingly capable. A simple update could fix the issue, so here I am posting as I prepare my return and researching other competitors that don't have this issue. Please let me know if META is able to update its software to recognize a far more capable GPU in your software code, so I can utilize the device and keep it.24Views0likes0CommentsPerformance issues after building APK for Meta Quest 3
Hi everyone. I'm new to VR development and just created my first VR project in Unity for Meta Quest 3. When I run the game through Unity Link (Oculus Link) from my PC, it works smoothly with good graphics and no lag. My PC has 32 GB RAM and the game uses around 9 GB while running. But when I build it as an APK and run it directly on the Quest 3, I get problems like lagging, lower graphic quality, flickering, and sometimes low memory warnings. I know Quest 3 has only 8 GB RAM, so that might be part of it. But I would really appreciate help on how to optimize the game for Quest 3, what settings or methods I should use to reduce lag and improve quality, and whether there are tools to check what is using up memory on the Quest. Thanks a lot. I'm learning and want to get better at building for VR.174Views0likes4CommentsRequest for supporting dynamic loading OpenCL
I am developing a native app that utilizes OpenCL, Vulkan, and OpenXR, but I’ve encountered a significant roadblock: `libOpenCL.so` cannot be dynamically loaded with dlopen because it is not included in `/etc/public.libraries.txt`. While it’s technically possible to extract the library using `adb pull /vendor/lib/libOpenCL.so` and bundle it within the APK, this is not a scalable solution for supporting a diverse range of devices, even within the Meta ecosystem. I understand this limitation may be due to security considerations, but it’s worth noting that `libvulkan.so` is already accessible. Restricting developers to Vulkan forces additional effort to convert OpenCL kernels into SPIR-V, which seems unnecessary, IMHO. Providing support for `libOpenCL.so` would significantly enhance compatibility and streamline development. This is especially important given that many deep learning frameworks rely on dynamic loading of the OpenCL library through stub code.791Views1like2CommentsKnown Issue: Closing Steam VR crashes Dash
Hi everyone! We're seeing a small group of Steam VR users finding that Dash is crashing on headset and that their PC is becoming unresponsive once they quit the app. The team is working on identifying and fixing the root cause of this issue, and right now the investigation shows that this is likely related to Hardware Accelerated GPU Scheduling being enabled when using certain Nvidia GPUs. If you're having this issue, there is a workaround In the meantime! You can prevent this happening by disabling the Hardware Accelerated GPU Scheduling feature. To do so, follow these instructions. If you need any further help or have noticed other bugs around Steam VR, please comment below. Let me know if you have any questions!19KViews9likes15CommentsclGetPlatformIDs() failed by Adreno OpenCL sdk
Hello, I am developing on Meta Quest 3 using Adreno OpenCL SDK for programs running on GPU. However, when I try to run the OpenCL examples on Android Studio, there is an error of function clGetPlatformIDs() with error code -1001, saying that the function cannot find the platform on the device. I have searched this problem online, and linked libOpenCL.so and other related libraries to the source, but the problem still exists. How should I solve this problem? Thanks. Adreno OpenCL SDK v2.0: https://developer.qualcomm.com/software/adreno-gpu-sdk/tools899Views0likes1Comment