Oculus using integraded GPU instead of Nvidia GPU
Hello everyone! I recently bought a Oculus Quest 2 and I have been having trouble with it. If I want to use my Oculus for Airlink it links and then it starts lagging so extremely much. Something around 1 or 2 frames per second probably. I can't play Beat Saber trough my Oculus or any other not Oculus store games. I have already tried several solutions that helped other people but nothing helps. Before you start typing my specs are not good enough, they are. It has been brought to my attention that my GPU is probably the problem. Oculus is using the integraded GPU from my computer instead of my Nvidia RTX 2060 GPU. Does anyone know how to fix this? I'm tired of not being able to enjoy my Oculus. If someone knows how to help please let me know Thankyou!2.3KViews0likes2CommentsIssues with AdaptiveGpuPerformanceScale
Hello, I'm trying to use this for adaptive resolution as done in the sample code. However, it won't work because AdaptiveGpuPerformanceScale is giving back values too high. What I'm seeing is at about 90 FPS at AdaptiveGpuPerformanceScale ~= 1.2. I'm unable to bias this on my end because when it's ~= 1 it won't send updates and we actually need to downres. I saw in the SDK it's based on desired_GPU_utilization. Is this something I can set somewhere? PS. The default ue4 pdadaptive implementation has got some bugs even if the GpuPerformanceScale had correct values. -Andrew988Views0likes2Comments