When is Meta Link going to Update to work with AMD 9000 Series Cards?
So I recently upgraded my pc with a AMD 9060 XT 16GB GPU and while I have been getting much better performance with it compared to my old GPU with significantly less lag and smoothness, After about 30 or minutes of use connected to the pc I notice pixelated lines appearing across my field of vision. At first I thought it was my link cable, and tried it with a different cable I had on hand, but the same thing happens every single time. I later looked it up on the FAQ page and saw that the meta link software isn't Officially compatible with the cards yet and there is no indication that I have seen that they are currently working to fix this issue. Air link isn't an option for me given my internet connection being wifi and not wired, and there is no alterntive to quest link for wired connection, so this is a big issue for me. Does anyone have any advice for what I can do in the mean time? or does anyone know if Meta plans to fix this issue in the near future?1.4KViews0likes8CommentsQuest 3 single pass shader issues not on other quest headsets
I have an app that is using a shadergraph from Cesium. On quest 2 and Quest Pro it builds fine on singlepass/multiview, but on Quest 3 something breaks unless it is built with Multiview. It ends up showing weird green bars that obscure the objects in the scene. This is mixed reality, so the green bars actually just are a tinted passthrough. Oddly it only does it on built apps to the headset, so it is difficult to pinpoint what element exactly is causing the issue. Anyone else have any problems like this only on the Quest 3? I am not sure if it is a shader issue, or if it is a bug in the Quest 3.729Views0likes0CommentsQuest black screen and Adreno-GSL memory bug.
Hello, We have been having a graphical bug occur for a while now but it's been very difficult to consistently replicate it in order to track down what's happening. We are using Oculus's branch of the UE 4.20.3 engine. When the bug happens the visuals go black and the application drops to around 5 FPS when looking at the OVRMetrics Tool. Just recently I was able to get a logcat file of it happening so I was able to see what could be causing the problem. When looking at the logcat file I am able to find the point where the bug happens because it starts consistently outputting: W Adreno-GSL: <sharedmem_gpuobj_alloc:2706>: sharedmem_gpumem_alloc: mmap failed errno 12 Out of memory E Adreno-GSL: <gsl_memory_alloc_pure:2270>: GSL MEM ERROR: kgsl_sharedmem_alloc ioctl failed. I've looked above where those lines start outputting and nothing seems to stick out as unusual so I'm not sure where to go from here to further track down what is happening and how to fix it. If anyone has had a similar bug and been able to track down the cause please let me know what steps were used. Thanks, Adam R.1.4KViews0likes1Comment