Accepting Group Presence invites inside the app
Hi guys @OculusSupport , I'm implementing the multiplayer in my app using the Group Presence / Destinations APIs + Photon, using Unity 2020. Problem: - I can't find a way to let the users accept an invitation without going to the Notifications panel in the Oculus menu. This is horrible, because most of the users cannot find the Invites after the Toast is hidden. I've seen that in the old (to be deprecated) Rooms API we had the "Rooms.SetRoomInviteReceivedNotificationCallback", but I can't find anything similar for the Group Presence API. Also, I can use "GroupPresence.SetInvitationsSentNotificationCallback", "GroupPresence.SetJoinIntentReceivedNotificationCallback", but there is no "GroupPresence.SetInvitationsReceivedNotificationCallback". Does anyone have a clue about this?? Thanks in advance1.7KViews1like1CommentGroup Presence Roster Panel is broken today
Hi guys, My app has been published in the store for more than two weeks no, but suddenly the Roster Panel is broken, so no one can invite friends or use multiplayer. I can see it is also broken in your example app Shared Spaces. Do you have an ETA for the fix?582Views1like0Comments