Unreal 5.3.2 OculusXRInput crash caused by haptics
Hey, I've been having an issue with using haptics. I upgraded from unreal 5.1 to 5.3.2 and updated the MetaXR integration package to V60.0. After the upgrade, using "Set Haptics By Value" or "Play Curve Haptic Effect" both cause a crash in Editor and in the Meta Quest 2&3. When removing these from my BP, the crash does not occur. Did something change to the haptic functionality? Am i missing something? Sincerely, RaymondSolved1.4KViews0likes1CommentAssets or standards for haptics
I am currently working on haptics for the Touch controllers in Unreal Engine. While the Blueprint functions are easy to use it would be beneficial to have a standard library of haptics to draw from rather than everybody reinventing similar assets. I think this would be a good topic for the Oculus Developer blog, but I would welcome comments from other developers too. Example haptic events: Tension on string (bow or pulling string) Writing Pulling a lever Pulling a drawer open Touching a force field Button press I suppose the list is endless, but it would be great to see some sample frequencies, wave files or curves that demonstrate ideal haptic-enabled interactions. Maybe Oculus make some assets available like they did with the audio files.374Views0likes0Comments