Launch app with tracking disabled.
Hi there, can a UnityXR app launch while headset tracking is disabled? One of our clients wants to use their Quest 1 headsets on ships for training purposes. Due to the ship's movement, the headset loses tracking frequently, leading them to disable tracking entirely. Our app doesn't require 6DoF, but it fails to launch if headset tracking is off. I've examined the YouTube app's manifest file, as it can launch with tracking disabled, and attempted to replicate its settings in our app's manifest. However, our app still won't launch when tracking is off. Is there a way to launch a UnityXR app with tracking disabled? Unity 2021.3.25 Oculus XR Plugin 3.3.0 (latest that supports Quest 1) Thanks.876Views0likes1CommentIs there any way to access CV1 tracking data and select what I need only?
I've seen a lot of similar questions in the Unity section, but I couldn`t find a solution. Also I`m pretty new to this, so please keep in mind that I`m not an expert. I`m using Unity 5.4.1f1, Oculus Utilities 1.9 and the CV1. What I want: I want to basically stream motion capturing data to Unity and use my CV1 as (just) a screen. -> Only using mocap data for position & orientation. I want to achieve that with the best possible performance. My application should allow the user to juggle with kegs or catch balls. Nothing too crazy. What I`ve tried: Seems like turning off Oculus support and use the CV1 als second screen resolts in a bad experience. Writing a script to cancel out the CV1 tracking data and set it as parent of the camera results in a lot of unnecessary traffic. My Question(s): Most of the stuff I read was older than 6 months. Is there a way now to turn of sensors/tracking data or select it? Can I achieve what I want in Unity? Can I achieve what I want outside of Unity? -> Is there any way at all or is the CV1 simply not meant to develop? It`s my thesis to topic to use mocap data instead of the build in tracking data, so please don`t answer with "just use the build in tracking data". I wouldn`t mind downgrading if it works and is compatible with the other stuff. I appreciate any helpful comment on this, since im realy stuck right now. :/Solved1KViews0likes3CommentsCross-trainer with the OR
Hi Rifters, i just wanted to share my idea/project i am currently working on with you. As many of you i am still waiting for my devkit (Germany Order ~ 8000) but i recently got a cross-trainer with a serialport and a razor hydra. I wrote a little program in C# to control (and read the data of it) the cross-trainer. My idea is to make a virtual track in Unity and use the razor hydra for positional headtracking and tracking one of the hands. With this it should be possible to ski or drive on an elliptic bike (see picture below) in a virtual world which might be really cool :) . You could for example change the power of the cross-trainer when the terrain changes (uphill/downhill) or when you leave the track. Only problem is that i am good in C# but not really familiar with Unity or modeling. I tried it a little bit in the last days and i hope this will be fine after spending some time with it. Maybe there are allready some models of elliptic bikes out there which i could use? Would be nice to know if someone else is also working on something like this and i am looking forward to get some ideas / criticism from you guys. (And sorry for the bad english and the crappy picture below... its google image search + paint.net ;D )3KViews0likes4Comments