Is there a way to have the Quest family of headsets maintain stability in a moving platform
I am trying to figure out how to get a shared session to remain spatially anchored in place that will work within a bus or airplane where the whole environment will be moving, but the space visually will be stable. I know the headsets track off of IMU as well as spatial points from the cameras. Is there a way that will leads to tracking off of the cameras only, or that my spatial anchor will stay put on the platform?538Views0likes0CommentsQuest 2 - Headset Tracking Glitches & Floor level at an angle
I had my first Oculus Quest 2 in June 2021 and it worked just fine until September 2021 when, suddenly, whenever i was prompted to draw a guardian the environment started moving left and right then lose tracking. Even with tracking turned off, the in-VR environment keeps moving left and right. Then i tried factory reset and it worked: everything was back to normal, i played some BeatSaber like before and after a while turned off the device. When i came back and turned it on, the bug was happening again, i kept falling through the floor and flying all around. Thought i might factory reset it one more time, and so it worked again until the first power-off. I searched the forums to see if anyone else had this and found some similar problems but nothing quite the same. Then, November 2nd 2021 v34 started rolling out and i decided to see if it solved something but sadly no. In fact, the factory reset trick didn't even work anymore, now it glitches even if in the initial setup. I must mention that the headset suffered NO physical damage, and neither did any of the controllers. What i tried: - Factory reset - Changed controller batteries to 1.5V - Adjusted lighting in the play area - Changed the play area - Cleaned the cameras - Turned off Guardian Nothing worked. Then i decided to write a support ticket and the process was very quick, got a quick response but the only solution was a headset replacement and since I live in a country that does not support Oculus delivery.. well i'm basically left with "a brick" and it's **bleep** sad. I'm still optimistic and hope it is a software issue, looking forward for future updates and hope it will SUDDENLY start working again just as it SUDDENLY broke.2.3KViews1like1Comment