Issue with height and view
Using Oculus Quest 2 64 GB At some point my Quest changed viewpoint. Im noticed it While im looking at my Meta avatar my eyes located right in the neck instead of head, the UI always appears on the much higher than it should. So when i look forward the avatar looks slightly to the top. This causes height problems in games on Quest and on PCVR. In the guardian floor position is correct, but the position of the head is incorrect, Quest doesn't seem to understand where its located vertically properly. So it makes me clip through the floor in some games and causes issues with Full Body tracking. Tried to reset guardian, clearing history, clearing surroundings history and etc, manually adjust height in settings, even tried to make floor lower than it is IRL. Nothing helps. Tried to update to v78 and factory reset, doesn’t help either. Also cleaned the tracking cameras. Also tried to change tracking frequency from auto to 50hz and 60hz no effect at all. Playing in other rooms with different floor material wont help either. Is this a hardware issue? Should i stop trying to fix this and just buy new one?93Views1like4CommentsChanging Height for OVRPlayerController
I have been struggling for so long to try and figure out how to change the height of the player controller through script. I have tried turning off profile data but then dynamic height wont work, it will just keep moving the player head down as you move the headset down. And I need dynamic height on. I have even tried writing my own script for dynamic height and that dont work either, the same thing happends. So overall, I can get the player height to change if I turn off use profile data but then it messes up dynamic height. I really need to figure out how to do this, does anyone else have the same issue or does anyone have any more info they can supply? I have tried Youtube, forums, you name it. Been struggling for weeks. Thanks in advance.733Views0likes0CommentsProper use of "get user profile" data. Height, IPD, etc...? (Blueprint)
Hello everyone, The first thing is to enable Oculus plugin "Online Subsystem Oculus" And then use a "Get user profile" , break it and print those. But... nope. It returns "true" but the values are still default (Unknow, 0, 0.1 etc...) What am I missing? Thanks1.8KViews0likes7CommentsCalibrate Height WITHOUT Oculus Client? (Unity 5.4.5)
Hello Community! I'm trying to find a way to calibrate the floor height in Unity without the client (So I can implement in-game calibration). However, no matter what I do, (Even getting the eyeHeight values from the OVRPlugin.cs) It always sticks with what is set from the Oculus Client. If anything (Especially from Oculus's Support) Is there a way to do this without the Oculus Client?448Views0likes0CommentsIssue with positional-tracking (height.. people are suddenly getting "taller")
Hi We are currently running the Oculus Rift on an exhibition, However we have experienced some issue with the heads positional tracking.. From time to time (quite random from what we are aware of) people trying our experience gets "taller" in the experience (like noticeably much taller, a few feet maybe).. this is a problem for us since we have built a driving-simulator, and this needs to match perfectly with where the steering wheel is attached. It all worked great during testing when we were testing in another room, however, at the exhibition things took a different turn.. We are using Unity to develop the application, and since its quite random.. the only think we can come to think of is that the Oculus for some reason decides to re-calibrate itself or something.. Anyone had an experience of this issue before? Any way to solve it?741Views0likes2CommentsRift Runtime randomly changes between assumption of sitting and standig player
Normally my Rift application runs fine, but sometimes the Runtime decides the Camera might be positioned high, while i am sitting. Then everything is shifted down. If you stand up, it might guess you are not over 2.5m and go back to a sitting camera height assumption. However, this is unsteady and I have not yet found a way to force it or even detect the offset. Is this a known problem and what are the solutions to this?838Views0likes3Comments