Emission does not work on Quest
Hi, i'm a developping on Oculus Quest under Unity. I'm migrating an app from HTC Vive to Quest. Code is somehow similar and used to work well on Vive. Anyway, I want to highlight some objects. The following code was working well on Vive but nothing happens right now on Quest. obj.GetComponent<Renderer>().material.EnableKeyword("_EMISSION"); obj.GetComponent<Renderer>().material.SetColor("_EmissionColor", obj.GetComponent<Renderer>().material.color); any suggestion ? Thanks !1.6KViews0likes1CommentOculus Touch Controller - Button Highlighting
I'm working on a tutorial for my application and I'd like to be able to have the controller buttons and triggers highlight as in the Spheres demo for the Oculus. I haven't been able to find any resources on how to do this, and would appreciate any pointers y'all could give me!1.2KViews0likes1Comment