Quest 3 seemingly "random" recentering with palm up gesture
Just doing a sanity check here to see if other developers are experiencing any issues with the oculus doing weird things recently in regard to using hand interactions and the Meta reorientation button. After around July this year I've been experiencing an undesired automatic system recenter whenever the hands are palm up facing the camera. At first, I thought it was a random thing or due to testing the device with PCVR link, because this "auto" recentering is not 100% consistent - seemed random until recently. I ignored it up till now because I was too busy to address it. Recently though, I've seen a few others posting about it, but not enough to confirm if it's just our implementations or a Meta OS thing. But the more I test, the more I realize it is some fundamental change in one of the many recent Meta OS updates. On top of all this it doesn't recenter properly - at least not in my case. I am making a training app where I transition the user through lessons with some freedom to move if they're able, but it is designed for schools with potentially small, confined spaces. I also have my own reorient button and algorithm that the user can use to reorient themselves if they need to face a specific direction to fit with their space, so that the lesson items are always in front of them. It works perfectly. However, if they use the Meta button it will not always reorient them correctly - slightly off. Additionally, there is a problem with a seemingly random activation throughout my app when the users hand happens to turn palm up. I just so happen to have a "palm" menu that activates - by you guessed it - a palm up gesture. So, this annoying random recentering is more noticeable than usual. I am using hand interactions exclusively with floor tracking origin type - Unity 2022.3.19f, Quest 3, with Meta's All In One SDK v64. Just found this... Oculus hand tracking palm menu is automatically re... - Meta Community Forums - 12436512.9KViews5likes8Comments