UE5.3.2 VRNotificationsComponent Recenter events odd behavior
Anyone using UE5.3.2 and currently trying to ship to App Lab? I'm having a little trouble meeting cert due to failed recenter behavior and could use an extra opinion, perhaps there's something simple I'm missing. Testing The VRNotificationsComponent Recentering in UE5.3.2 on a for-distribution shipping build on Quest 2. Both the HMDRecenter and VRControllerRecenter Dispatchers are connected to a Reposition function. The VRNotificationsComponent has been added to the VRPawn in this project created off the VR Template. OpenXR enabled, MetaXR disabled: Neither recenter events fire OpenXR + MetaXR v. 60 enabled, both the OculusOVR+OpenXRBackend and Epic Native OpenXR + Oculus Vendor Extensions XR API: Neither recenter events fire. MetaXR enabled, OpenXR disabled: recentering does function successfully! But the image is washed out and only rendering to the left eye. Disabling Mobile Multiview causes the image to only render to the right eye. I'm getting fair stumped on this one. OpenXR + MetaXR with OculusOVR+OpenXRBackend API option in the plugin settings does work in editor via Link.Solved1.8KViews2likes2CommentsVRNotifications Component - How to get events on Quest2 - ResetOrientation
Hi - apparently the VRNotifications component does not work on Quest2. I need to do some other adjustments when the recenter event happens, and the VRNotifications component has "HMDRecentered Delegate" which works on PC/VRPreview but not on device. Urgently need some answers on this. ThanksSolved1.6KViews0likes1Comment