creating custom home environments
Hi there, i wanted to create my own cutom home environment and try to figure out how to do it properly. I found a tool on Github where you can turn a gltf scene into an apk. but i would like to use Uneal or Unity to have more controll over the outcome. Is there is something like an official guide or documentation on how to do that?1KViews2likes1CommentOculus Quest Home (like Oculus Home but on the Quest)
I have been working on a project for a while now. An Oculus Quest Home app. Main feature I want to get better working now, is a VR app browser and launcher. A more 3D way of accessing your apps, like Oculus Home did with the VR Console where you could add your games as cartridges and launch them from within the home. This would be especially useful for sideloaded apps, and generally just a way of getting more control over how you organize your apps and how you want to launch them. The other, maybe more obvious, feature is a home like Oculus Home or SteamVR Home, where you can decorate it any way you want. I hope to add features that would make it easier to place objects and align them with your real home or VR location. Just need to add a place where you can reset it all, and make it room-scale. I have some questions though, for ideas. I am doing it in Unity, and I finally got it working so that I can get icons for different apps installed on the Quest, and also a list of all their names, the ability to launch them, some methods for benchmarking the app. I also added a way to load GLTF files, like you can in Oculus Home. Which means you can load a 3D model from the Internet at runtime into your Quest Home. On top of whatever objects I will make available inside the app natively. That might give the performance a hit, so I have been working on making it possible to adjust the quality of these models at runtime. I have mainly testet the features. It all still lacks some usuable UI and such, but the ideas so far work. The reason I made this post is that I wanted to know if anyone know of a way to get images from the Quest Store of the installed apps and such? Many app icons are just the unreal logo. SideQuest apps are actually better at having icons. I also tried accessing their banners, but only Unity apps seems to use banners, for the most part anyway, and they are all the same. Just a Unity image with a name of the app on it. One of my goals with this app is to try to keep it all open source, so everything I am using in the app has to be open source. So I am also making it under an open source license. Here is my git if anyone is interested. https://github.com/kblood/Quest-VR-Menu I have not added the latest update yet. I want to polish it a bit more first. But the version that is on git does load GLTF files, reduce the quality, add mesh colliders, reduce their size if they are too big... generally I want to make that all a bit more customizable with some UI in the game, and make it possible to save your objects. I started out using Unity's XR stuff for the controls, but switched to the Oculus Integration SDK instead as it could add support for hand-tracking and such later. So now its based on the Oculus SDK. I might try to make a branch for each of them at some point. But its a very early prototype. Mainly proof of concept stuff so far, but I would still like to get some input here. Maybe hear some ideas, maybe others might want to work on it as well. I am thinking it should be possible to also install apps from this app like you can with SideQuest, but on the Quest itself, and add ADB commands as well, to f.ex. enable higher refresh rates, set the resolution higher and such things. Should be possible by sending ADB commands from the Quest to itself over the network.2.4KViews0likes3Comments