Is the Interaction SDK enough for a VR App? would it be better to start from the All-In-One?
I still need to find my way through all the SDKs proposed by Meta. I'm a little bit confused about the one to pick... from what I can see the Interaction SDK is enough to create a VR experience, without the need to install the All-In-One pack... but I have a couple of questions: - Core XR SDK: the name sounds like something that MUST be included. In my project I haven't included it but I can compile and run my app without any issue. Is this just a misleading name? - Audio XR SDK: could I use the default Unity system or should I use this SDK? what's your take? - Interaction SDK: Am I correct saying that this is the only SDK I need to have a VR App (...capable to manage handtracking and controllers) ? In general I feel that for my App I don't need all the stuff included in the All-In-One. Big_Flex could you help with this question 🙂 ?Solved2KViews0likes5Comments