3d animation video content sell as app
Hello, I'm working on an immersive animation in 360 stereoscopic, I intend to sell it at the oculus store, I developed an app, which basically is a main room where the user can see information about the film and choose subtitles, (English and Chinese) and another where the animation plays, everything is working perfectly, but I have several doubts. 1 - the app was developed at unity. I can put the embed video on the app. and so I believe the app will be around 8 gigs in size. what I think shouldn't be a problem. I could put the video on a private host of mine and the app stream the video on the app, is this allowed by oculus or recommended? but there if the user has a bad internet I run the risk of the user experience not being good. 2 - 2 - if it is allowed to use an external host to play my animations. how would I go about placing a purchasing system? where would a scene from unity pull other scenes with the content? 3 - I currently think about putting an animation per app. where the app would be sold. my only doubt is if i put the video in the app or the app streams the video from a private host. what oculus would recommend?1.1KViews0likes0Comments