Meta Ray Ban Dispaly app smartphone reboot while importing videos.
After the recent Meta AI update my Meta Ray-Ban Display Glasses forces my smartphone to reboot whenever I try to import videos. The worst part is that the app thinks all the files were successfully imported (even though I can’t open them) and it won’t let me import them again or send them through WhatsApp. When I try to share them, I just see an endless “sending” preview message and nothing happens. There is no way I can save my photos/videos from MRBD. They are stuck there forever. I can only delete them54Views0likes1CommentRay-ban meta glasses
Hello, why do I need to be connected to wifi just to import media? I am on holidays and I want to record a video and import the video over mobile data. Why do I need to go back to hotel just to import the media? I want to be able to import over mobile data, this restriction is pointless and ridiculous at the same time. Meta needs to address this issue and fix it, software update should remove this restriction and allow us to import media over mobile data and not only over wifi.14KViews0likes6CommentsAre/will there be business specific features for Horizon Worlds?
I want to leverage Horizon world platform, but need to introduce business specific functionality. For example, we'd like to allow businesses to integrate additional assets intot he world, Private external Data, Customised evnrionment models, external 3D assets, that could be viewed, manipulated, video streams, image content etc, This would allow for worlds to be created that wouldn't necessarily be visible to the everyone. and facilitate interactivity not currently supported by the existing building blocks. I can understand the limitation from an open world point of view, but for business use cases, i would like to be able to add a level of customisation that would otherwise not be possible. Is this on the roadmap? Is there a business focussed platform akin to Horizon World?817Views0likes0CommentsBUG: Oculus Home Import - Model textures loose filtering minFilter, magFIlter
1.) I upload a model into Oculus Home, from the _import folder (the picture frame with the storm trooper). 2.) Model looks as expected! Texture is rendered with minFilter, magFilter as set in the glb (see before image). 3.) Exit Oculus app on the computer, and then re start it again. 4.) Model texture *appears* to loose it minFilter, magFilter; and generator has changed to Facebook glTR Transmutator (v.1.5) (see after image). The model behind of the predator does not get touched by the transmutator--it's generator remains as it was original--I'm not certain why. I am hoping someone could shed some light to this. How do prevent the Facebook glTR Transmutator touching the model, because as I mentioned, it was perfect, but any model touched by the transmutator, their textures are crap. If needed, I can post the model that has the issue. before: after:886Views0likes1CommentCustom Objects for home - How do you do Transparent objects (glass)
Hi, I've been modelling stuff in Blender and exporting to Oculus home and I've had a lot of success bringing in my own objects with textures in the GLB format. BUT!! .. Glass is a real pain in the ass because it actually doesn't work. There's no simple way to have a glass shader with glb. I've tried a million different ways to do it and the best I've ended up with is a highly reflective, slight dark shader that comes with a tonne of static that looks like VHS fuzz ... which isn't very flattering. Can you tell me how one is supposed to do glass .. or anything that's meant to have high alpha channel transparency. Clearly it can be done as multiple Oculus objects have glass textures. I'd rather like to develop custom objects for Oculus and knowing how to do glass with the glb format in blender would be a very helpful thing. Thanks Scott1.6KViews0likes4CommentsOculus Home import error log?
Hello, I'm not sure if this is the right place for this question. If not, I apologize in advance. I'm trying to create custom 3D models for import into Oculus Home. I've been able to create a fairly complex robotic model with simple bone animations to move the eyes around. This works perfectly when imported. However, as soon as I try to skin any part of the armature with vertex weights, Home crashes with no indication as to why. I've pre-validated the glb (github.khronos.org/glTF-Validator/) and there are no errors. I can load the glb in all of the viewers (gltf-viewer.donmccurdy.com, babylon.js, Three.js, 3D Viewer, etc.) and everything looks good. Is there a log somewhere that I can check to see what causes the crash?972Views0likes1CommentCustom glb Object Imports Appear To Be Broken - Since v1.38 Update (06/21/19)
Hello all, Apparently, I'm not the only one having the issue. So, to make things short... .glb Importing of Personal objects into the import library seems to be either broken or corrupted. Oculus Version 1.38.0.261476 I was working on importing a whole new set of objects that I'd just converted using GLB Packer & Three.js (online) . Everything was working fine up until 2 days ago, right after the 1.38 update. Suddenly, I was unable to import anything at all, and the library wasn't updating on the fly either. I Also noticed the last few "Pride" Objects from Oculus that I had just gotten and placed in my VR Home, now do not appear in the librairy anymore, and do not show in the home either, (white empty square instead) - However, all the preveous imported personal objects I had removed from the import library still appear in the home, but if I remove them, I can not get them back, import being still broken... I've tried Uninstalling everything, clearing the library manually, Uninstalling and reinstalling the entire Oculus suite from the PC, clearing the registry remains, Rebooting and all, but to no avail... I Haven't the slightest clue as to what the issue here is (probably a glitch in the last update at best guess) - I doubt however that Oculus would have ended this without notifying their users first... Hope they get to fix the issue soon. - While we're at it, it would be a good thing for the dev's to allow end-users to manage their libraries so that we can remove some of the objects ourselves too, some of the stuff not necessarely being of interest to some, or just for the sake of keeping clean. Anyway, if someone finds a solution or workaround this problem, suggestions are most welcomed !! ;) Cheers 2 all.502Views1like0CommentsImporting 3D pointset in VR using Win SDK
Dear all, the question seems easy but I cannot find any guide nor help to show me how to write a piece of code with Visual Studio to import or create a 3D pointset in VR using its X, Y, Z coordinates. Any help greatly appreciated :) Thanks Best regards Jerome660Views0likes1Comment