IAP Purchase to support the development of my game Arcade!
Hello, I created a game named Arcade (AppLab). Some players asked me if they could send me money via paypal. They told me that I deserve more money, because the price I asked was very low compared to the quality of the mini games included. So I decided to use IAP purchase (ex. 1$ 2$, etc...) to allow players support the development of Arcade. I think it's ok, but I wonder if any of you have experimented issues with that? Thanks.474Views0likes0CommentsIssue with the In-App Purchase and Asset File APIs on the Oculus platform
Hello, I'm writing to you about an issue I'm having with the In-App Purchase and Asset File APIs on the Oculus platform. I'm using Godot Engine and PCK files to implement downloadable content for my app, but I'm unable to access the files after they are downloaded. Here's what I did: I followed the instructions on https://docs.godotengine.org/en/stable/tutorials/export/exporting_pcks.html to create PCK files for my DLCs and uploaded them to the Oculus Developer Dashboard. I created SKUs for each DLC and associated them with the corresponding PCK files using the In-App Purchase API: https://decacis.github.io/godot_oculus_platform/functions/in-app-purchases/ I used the Asset File API to download the PCK files after the user purchases them: https://decacis.github.io/godot_oculus_platform/functions/asset-files/ The problem is that I can't access the downloaded PCK files from my app. They are stored in a location that I can't read or write to, and I can't move them to another location either. This wasn't a problem before, but it seems that a recent OS update changed something. I would appreciate it if you could help me solve this problem or point me to some documentation that explains how to handle downloaded asset files on the Oculus platform. Thank you for your time and attention.571Views0likes0Comments