Oculus Platform wont initialize! DllNotFoundException: LibOVRPlatform64_1
We've been working on our game for about 1.5 years, done tons of builds etc. Occasionally, link won't connect and the only way that I have found to get it to reconnect is to uninstall oculus home and reinstall it, I've done this many times over the last year without any issues. Well this time, upon doing that oculus platform will NO LONGER INITIALIZE. It either gives no errors whatsoever, or I can some times get it to give a DllNotFoundException: LibOVRPlatform64_1. Searching around for help online it looks like this is a direct symptom of unity not knowing that the oculus home app is installed, or running. Which is of course is! It may be that I installed it in a different location than previous THIS time around and that caused this. But no matter what I do, deleting the library, rebuilding it, reinstalling oculus home, reimporting oculus integration, reinstalling oculus home. Over and over again, restarting, all of that in different orders. We tried for 7 hours straight today to get back to a place where we could initialize the platform. I've tried the standalone checkbox in oculus platform settings. All I can think is there must be a path somewhere that is held in old meta data or something that holds a wrong path and it simply does not know where oculus home is located? We are utterly dead in the water and this is incredibly frustrating as we need to get builds out and I have literally no idea what to do because there are no errors to tell us where the problem is. Is there a manifest, or an environmental variable somewhere that oculus uses? Any help would be greatly appreciated!1.6KViews0likes1Comment