How to implement oculus touch inputs in 4.24
Hey there :) before ue4 4.24 we could use oculus touch inputs with the motion controller nodes, but those are no longer available in 4.24 because they are deprecated :/ on the oculus SDK Page there is still the old way to implement them, does anyone know how we have to do it in the new version of the engine? best regards ronny1.4KViews0likes2CommentsOculus Go Unreal Input events not firing
Hello people, I'm working on a tech demo for a simple mobile VR window manager and I need to use the trigger for the oculus go controller. However, it seems the Oculus Go trigger is not working. I'm a bit of a noob at Unreal (I came from Unity) but every unreal dev I've talked to says that I'm doing it right. I'm using Unreal v4.21.1 and the Oculus SDK from the plugins manager. The blueprint below is attached to a pawn in my main map (I am using the grip controls for VRidge debugging but even without it the events do not fire). I don't know which logs to post, so please let me know.579Views0likes0Comments