Example of Oculus integration, ball goes through the cube
Hi, There's one thing I can't fix, I took the TransformerExamples as an example by Oculus integration v46 (https://developer.oculus.com/documentation/unity/unity-isdk-example-scenes/) I enlarged a cube to better understand the problem, as soon as I move the plate, even slowly, the objects cross it as if it were pierced. Rigibodies in deault are continuous, but I also tried on continuous dynamic. The only solution so far found is: instead of using the OVRCameraRig, I use the native Unity XR origin and the xr Grab interactable, so it's perfect except that I'm not using the oculus integration. Anyone can help me? Thanks594Views0likes0Comments