Interaction SDK : Get click world position ?
Hello. I'm trying to use the Interaction SDK. I have a quite simple scene with a Canvas and a Plane (floor). Thanks to the Interaction SDK, I can use my hands to interact with the Canvas. That part is working fine. But now, I would like to be able to point somewhere on the floor and get the position when I pinch my fingers. To do so, I put a Ray Interactable component and a Pointable Plane component on my floor. Right now, I can point the floor, I can see the cursor moving on the floor as expected. My question is : How can I get (in script) the position on the floor of the cursor when I click (by pinching) ? Seems pretty simple but the documentation does not help me. ThanksSolved3.3KViews1like3CommentsOculus interactions SDK experimental grab force release (Unity)
I am trying to develop a VR app with Unity for Oculus Quest 2. Is there a way to perform force release of currently grabbed objects? I've tried with interactor's Unselect() method but after that grab becomes imposible sometimes, i.e. I can't grab objects with current hand anymore.Solved6.6KViews1like4CommentsHandRayInteractor not working for Left Hand
I am working on Interaction SDK in Unity. I am using Synthetic Hands with HandRayInteractor to use ray interaction to interact with UI. Using the right hand, I am able to interact with the UI as expected (using ray interaction). But the ray in the left hand is not working as expected. I am not able to select and scroll UI elements using ray interaction. Both (Left and Right) ray interactions are setup in the same way. Please help me understand if I am doing any mistake here.848Views0likes0Comments