Quest 3 refuses to connect to profile via Starlink
Every day for the last week I have constantly had to reboot and reboot my Starlink to get Meta's dreadful profile system to connect via my Starlink Internet connection. As usual, everything else works fine - all computers, consoles etc., just Meta's awful profile system cannot seem to handle Starlink. This has got noticeably worse over the last week. Are Meta going to join the rest of the universe and allow users to connect to their profiles and play the games they have bought? Or should I be asking for a refund due to the obvious ineptitude of Meta's programmers? Satellite Internet usage is growing, not decreasing, when is there going to be a fix for this?29Views0likes2CommentsGames that don't need internet connection
I have a new Quest 2. I can go into work to use the internet connection there to update and download apps and music packs, but once I'm home, I only have DSL internet. So is there a way to search for apps/games/etc to purchase that DON'T require internet use after downloading? I have Beat Saber (which I LOVE) and Panic at the Disco pack. I need MORE things! (BTW: 70 YO, so not so much interested in violence - more interested in hand eye coordination, movements, things of that nature). If you have suggestions, I would welcome those!Solved31KViews1like9CommentsP2P how to handle internet loss
Hi, I have my game setup (using UNITY) and running on PC ( and Quest ). My question is how do people usually handle when one player has their internet go out while in a match? My game specifically only ever has 2 players, so if one players internet goes out I would expect the other player to be aware of that somehow and respond accordingly. I don't see the player getting any kind of event or notification or anything like that. Do I need to add a heartbeat that constantly pings the opponent and use that to determine the other player's internet went out? That seems like it would be build into the SDK, but perhaps not. ThanksSolved2.9KViews0likes1Comment