How to sample IOBT with native openxr and without Unity?
Hello. I am new to Quest and XR development. I have the OpenXR mobile sdk v 64 on my Windows machine, and I can run a sample such as XrBodyFaceEyeSocial as a way to see the body tracking. However, it does not seem to be using IOBT. The only other discussions and samples I can find are using Unity, and I am not planning on using Unity for my intended purpose. Is there a way to sample this feature (and therefore build my own app) without relying on the Unity engine? I checked the troubleshooting and it looks like iobt is not active when I run this sample: adb shell dumpsys activity service com.oculus.bodyapiservice.BodyAPIService\\ SERVICE com.oculus.bodyapiservice/.BodyApiService 83a0fac pid=3858 user=0 Client: <Begin_BodyApiService> { "averageHz" : 72.10499841030007, "clients" : { "com.oculus.xrsamples.xrbodyfaceeyesocial" : null }, "expectedHz" : 72.005460382112958, "fbs" : false, "iobt" : false, "num_updates_counter" : 35389, "usingEngineV1" : false } <End_BodyApiService>Solved1.4KViews0likes1Comment