Failed to set Body Tracking fidelity to: High (IOBT)
Please help! I have read over this page many times, and done everything I can think of: https://developer.oculus.com/documentation/unity/move-body-tracking But when my app runs, adb always shows "iobt": false and I get IK body tracking instead. In my logcat I see: Info XR_FB_body_tracking ------------ xrCreateBodyTrackerV2FB ----------- Error OVRPlugin [XRCMD][failure] [XR_ERROR_RUNTIME_FAILURE]: xrRequestBodyTrackingFidelityMETA(m_xrBodyTracker, fidelity), arvr/projects/integrations/OVRPlugin/Src/Util/CompositorOpenXR.cpp:8151 (arvr/projects/integrations/OVRPlugin/Src\Util/CompositorOpenXR.h:302) Warn Unity [OVRBody] Failed to set Body Tracking fidelity to: High Warn Unity OVRBody:StartBodyTracking() Warn Unity OVRBody:OnEnable() It appears BodyTracking is failing to initialise to 'high' fidelity (IOBT) but I don't know why? How can I debug this? Can I find out what CompositorOpenXR.cpp:8151 is doing?Solved1.8KViews0likes2Commentshow to retargeting avatar with iobt
I want to do full body tracking using iobt. If you install the meta movement SDK and view the sample scene, the avatar will appear properly. However, if I take the avatar fbx file I use and use it, the avatar comes out distorted like that. Is there a way to automatically and accurately perform avatar retargeting? i use Meta Quest Pro unity 2023.3.17f1 please help me!!!!2.3KViews0likes6Comments