Ray Bans bypassing Do Not Disturb on iOS
Hi folks, New owner here. Got a pair of Meta Ray Ban Gen 2 Wayfarers - which I'm really enjoying. I am, however, having an issue with message notifications. I'm wondering if anyone can help me? I have notifications turned on, within the Meta AI app, for Whatsapp and iMessage. These are super handy, but my issue is that even when I put on 'Do Not Disturb' mode on my iPhone (running iOS 26.1) I still get the "Message received" notifications on my glasses. Am I doing something wrong? Is there a toggle somewhere I'm missing? Thanks in advance!76Views1like2Comments(Resolved) Meta Quest mobile app disables Oculus Go. Setup stucks at "Health and Safety".
Update March 27th: The build 260 is available. https://apps.apple.com/us/app/meta-quest/id1366478176 ----------- Update March 25th: Meta Store support told me that the latest mobile app Version 259 was released with a fix to resolve the issues described in this thread. So, the resolution was given officially. Thank you Meta for the fix, and thanks everyone in this thread as your voices indicated how this issue was significant. 😄 ---------- During setup of Oculus Go by Meta Quest for iOS Version 257.0.0.9.106, I could not play "Health and safety" video, although I pressed "Watch Video" button. As a result, I cannot complete setup my Oculus Go. How do I proceed with the next steps? I also tried the setup by Meta Quest for Android, but the symptom is all the same. Version 258.0.0.9.109 released on Marth 13th also show the same symptoms. Still the setup fails and the headset becomes useless. I can click "Continue" button. But all the three links are inactive. As the video never starts, I cannot complete the setup. My headset becomes a photoviewer of single image prompting me to grab smartphone.Solved39KViews12likes143CommentsMeta Move has no more option connect to apple health
Everything was working fine until 20 September. When I open Move application I found that Apple health slider is off and not active. I try to reinstall Meta Horizon and apple health option disappeared atoll after that. Apple health app can see Horizon and allowed data but these data doesn't come from the Move. See screenshots How can I restore the apple health connection?9.1KViews14likes44CommentsMeta XR Audio SDK multi platform support: Mac, IOS, Linux, PSVR...
At the moment the Meta XR Audio SDK doesn't seem to work for other platforms than Windows or Android. This is very important for multi platform development so that one can use a single spatial audio solution. Because finding the right settings, baking meshes for acoustic ray tracing and so on can take a long time and supporting different solutions is unrealistic. If anyone knows how to use the Plugin on Mac or IOS please share your knowledge. 🙂854Views0likes1CommentSince the IOS version of OVRLip uses a dynamic library, it cannot be audited through the AppStore.
We are using version 1.37, download address: https://developer.oculus.com/downloads/package/oculus-lipsync-unity/ XCode Version:Version 10.2.1 (10E1001) We put libOVRLipSyncShim.a under Link Binary With Libraries. Place libOVRLipSync.dylib under Embedded Binaries. This is Apple's feedback email. -------------------------------- App Store Connect Dear Developer, We identified one or more issues with a recent delivery for your app, "XXXXX". Please correct the following issues, then upload again. Invalid Bundle Structure - - The binary file 'XXXX.app/libOVRLipSync.dylib' is not permitted. Your app can’t contain standalone executables or libraries, other than a valid CFBundleExecutable of supported bundles. Refer to the Bundle Programming Guide at https://developer.apple.com/go/?id=bundle-structure for information on the iOS app bundle structure.5.4KViews0likes7CommentsLink/Editor keyboard
Hi everyone! Sorry if this post is a duplicate. I'm searching for a way to display/get the keyboard inputs during a Link session and the Unity Playmode. We are not able to use the Unity TouchScreenKeyboard as it seems only compatible with Android/iOS and Windows Store Apps. I would be glad if someone knows a built-in solution as we need the multiple languages support which is not an easy task to implement. Thank your for your time!994Views1like1CommentOculus Mobile App crashing when swapping between release channel builds in ver. 149
Several of our mobile devices are experiencing a crash in the Oculus mobile app ver. 149 when swapping between release branches. This occurs when swapping in the mobile app for us between our Production build to BVT/Release Candidate dedicated channels. It does not appear to be our build related, as we can launch it directly via USB. But unfortunately we cannot swap release channels, and download these builds. And in the case of one build, it had successfully been swappable and downloadable before the 149 update. The big question is, is this us? Something we can correct or are other developers seeing similar issues?668Views1like0CommentsMixed Reality capturing with iPhone / iPad - How to enable in UE4 ?
Hi, I´m very excited to get the MR capturing with iOS devices working with our ´to be soon released´ game Astroroxx. We have enabled the OVR plugin in UE4.27.1 but while Beat Saber and Space Pirate Trainer work well, I´m just getting a black background with our game. I´m currently using the Reality Mixer app from the Apple appstore: https://apps.apple.com/us/app/reality-mixer/id1539307552 Does anyone know what we need to adjust / change in order to enable Mixed Reality capturing in our game in UE4 ? Is there a setting that needs to be enabled ? Do we need to enable the Epic Mixed Reality plugin as well ? Any help would be appreciated!1.7KViews1like1Comment