Meta XR Audio SDK multi platform support: Mac, IOS, Linux, PSVR...
At the moment the Meta XR Audio SDK doesn't seem to work for other platforms than Windows or Android. This is very important for multi platform development so that one can use a single spatial audio solution. Because finding the right settings, baking meshes for acoustic ray tracing and so on can take a long time and supporting different solutions is unrealistic. If anyone knows how to use the Plugin on Mac or IOS please share your knowledge. š856Views0likes1CommentMixed Reality capturing with iPhone / iPad - How to enable in UE4 ?
Hi, I“m very excited to get the MR capturing with iOS devices working with our “to be soon released“ game Astroroxx. We have enabled the OVR plugin in UE4.27.1 but while Beat Saber and Space Pirate Trainer work well, I“m just getting a black background with our game. I“m currently using the Reality Mixer app from the Apple appstore: https://apps.apple.com/us/app/reality-mixer/id1539307552 Does anyone know what we need to adjust / change in order to enable Mixed Reality capturing in our game in UE4 ? Is there a setting that needs to be enabled ? Do we need to enable the Epic Mixed Reality plugin as well ? Any help would be appreciated!1.7KViews1like1Comment