Developer Mode Issues Update
Hello everyone, Thank you all for your reports and your patience on this issue! In regards to developers being unable to enable Developer Mode in the Oculus app, a new update has been pushed to fix the issue. Please update your Oculus app to the latest version (as of the date of this post) and try enabling Developer Mode once more. Update 11/8: The fix pushed to the latest App Update does not seem to have fixed the issue for all developers. At this time we are re-opening the issue and will update this post as well as this forum thread with any relevant details. In the meantime, many of our awesome developers have shared that verifying using a Credit Card allowed the Developer Mode option to appear. Update 11/15: We have received reports that this issue has been fixed for most developers experiencing this issue. Please log out and log back into your Oculus app and try enabling Developer Mode once more. If you still experience the same issue, please reach out to our team at https://developer.oculus.com/support (click "Contact Us") and we'll dive deeper.32KViews8likes53Commentscan not "Create Organization"
Hello, if i follow your process to https://developer.oculus.com/oculus-start/apply/ and try to create Organiaztion it shows "Unable to Load Content Check your URL and try again." if i try https://developer.oculus.com/manage/verify/ to "Verify Your Oculus Developer Account", i have to add Credit Card set up two-factor authentication. I have tried both without success. The Credit Card Information wont save and the two-factor authentication is set up but is not recognized by this site. Any help would be appreciated, best regards13KViews2likes18CommentsFAIL_FORBIDDEN_PERMISSION Developer Hub error READ_PHONE_STATE Error
I have no other errors besides this one when I upload my build to the alpha production stage. The error says this: FAIL_FORBIDDEN_PERMISSION The upload could not be completed because your application contains the following Android permissions that are not supported: - android.permission.READ_PHONE_STATE Please remove the following permissions and upload your application binary again. The log says this: 2024-08-03T21:58:36.097Z [DEBUG] Run args: {"appId":"26165759013071717","apkPath":"C:\\Users\\rcper\\OneDrive\\Desktop\\Gorilla Flag First Version\\First Version.apk","channel":"ALPHA:quest2only|questproonly|quest3+","draft":true,"excludeAddons":false,"inheritAssetFiles":false,"isODH":true,"uploadFromEngine":false,"token":"(removed)","uploadConcurrency":null,"platform":"ANDROID_6DOF","disableProgressBar":true} 2024-08-03T21:58:36.367Z [DEBUG] Server log: {"app_id":"26165759013071717","client":"ODH","log_level":"DEBUG","event_name":"COMMAND_PARAMS","stack_trace":"at Object._log (C:\\snapshot\\D_Zfull-fbsource\\edenfs\\redirections\\arvr\\js\\temp\\build-ovr-platform-util\\lib\\ovr_platform_util.js)\nat Object.debug (C:\\snapshot\\D_Zfull-fbsource\\edenfs\\redirections\\arvr\\js\\temp\\build-ovr-platform-util\\lib\\ovr_platform_util.js)\nat C:\\snapshot\\D_Zfull-fbsource\\edenfs\\redirections\\arvr\\js\\temp\\build-ovr-platform-util\\lib\\ovr_platform_util.js\nat processTicksAndRejections (node:internal/process/task_queues:96:5)","extra":"{\"appId\":\"26165759013071717\",\"apkPath\":\"C:\\\\Users\\\\rcper\\\\OneDrive\\\\Desktop\\\\Gorilla Flag First Version\\\\First Version.apk\",\"channel\":\"ALPHA:quest2only|questproonly|quest3+\",\"draft\":true,\"excludeAddons\":false,\"inheritAssetFiles\":false,\"isODH\":true,\"uploadFromEngine\":false,\"token\":\"(removed)\",\"uploadConcurrency\":null,\"platform\":\"ANDROID_6DOF\",\"disableProgressBar\":true,\"os\":\"{\\\"platform\\\":\\\"win32\\\",\\\"arch\\\":\\\"x64\\\",\\\"type\\\":\\\"Windows_NT\\\"}\",\"cli_version\":\"1.98.0.000001\",\"compatibility_version\":2,\"session_id\":\"26165759013071717_2024-08-03T21:58:36.095Z\",\"command\":\"upload-quest-build\",\"app_id\":\"26165759013071717\"}","platform":"ANDROID_6DOF","cli_version":"1.98.0.000001","session_id":"26165759013071717_2024-08-03T21:58:36.095Z","binary_id":"","duration":null,"is_patch_upload":0,"duration_since_session_start":271} 2024-08-03T21:58:37.552Z [WARN] 🟡 WARNINGS: • Quest 1 support is automatically disabled for apps created after 04/30/2024. Please refer to this post for more details: https://developer.oculus.com/blog/changes-coming-quest-1-2023-meta/ • Your manifest includes the following permissions restricted by Oculus: - android.permission.WRITE_EXTERNAL_STORAGE - android.permission.READ_EXTERNAL_STORAGE - android.permission.READ_MEDIA_AUDIO - android.permission.READ_MEDIA_VIDEO - android.permission.READ_MEDIA_IMAGES - android.permission.ACCESS_MEDIA_LOCATION - android.permission.READ_MEDIA_IMAGE Please remove these permissions if they are not needed by your application. If they are needed, you must include justification in the “Notes for the Reviewer” field when submitting your application for review. Failure to provide justification will result in the rejection of your application. • This app contains both 32-bit (armeabi-v7a) and 64-bit (arm64-v8a) libraries. This consumes extra storage and increases download times. Consider updating your build to target 64-bit only. 2024-08-03T21:58:37.552Z [ERROR] Server log: {"app_id":"26165759013071717","client":"ODH","log_level":"ERROR","event_name":"UPLOAD_PREVALIDATION_FAILURE","stack_trace":"at Object._log (C:\\snapshot\\D_Zfull-fbsource\\edenfs\\redirections\\arvr\\js\\temp\\build-ovr-platform-util\\lib\\ovr_platform_util.js)\nat Object.error (C:\\snapshot\\D_Zfull-fbsource\\edenfs\\redirections\\arvr\\js\\temp\\build-ovr-platform-util\\lib\\ovr_platform_util.js)\nat C:\\snapshot\\D_Zfull-fbsource\\edenfs\\redirections\\arvr\\js\\temp\\build-ovr-platform-util\\lib\\ovr_platform_util.js\nat processTicksAndRejections (node:internal/process/task_queues:96:5)","extra":"{\"errors\":[\"The upload could not be completed because your application contains the following Android permissions that are not supported:\\n - android.permission.READ_PHONE_STATE\\nPlease remove the following permissions and upload your application binary again.\"],\"warnings\":[\"Quest 1 support is automatically disabled for apps created after 04/30/2024. Please refer to this post for more details: https://developer.oculus.com/blog/changes-coming-quest-1-2023-meta/\",\"Your manifest includes the following permissions restricted by Oculus:\\n - android.permission.WRITE_EXTERNAL_STORAGE\\n - android.permission.READ_EXTERNAL_STORAGE\\n - android.permission.READ_MEDIA_AUDIO\\n - android.permission.READ_MEDIA_VIDEO\\n - android.permission.READ_MEDIA_IMAGES\\n - android.permission.ACCESS_MEDIA_LOCATION\\n - android.permission.READ_MEDIA_IMAGE\\nPlease remove these permissions if they are not needed by your application. If they are needed, you must include justification in the “Notes for the Reviewer” field when submitting your application for review. Failure to provide justification will result in the rejection of your application.\",\"This app contains both 32-bit (armeabi-v7a) and 64-bit (arm64-v8a) libraries. This consumes extra storage and increases download times. Consider updating your build to target 64-bit only.\"],\"time\":549,\"os\":\"{\\\"platform\\\":\\\"win32\\\",\\\"arch\\\":\\\"x64\\\",\\\"type\\\":\\\"Windows_NT\\\"}\",\"cli_version\":\"1.98.0.000001\",\"compatibility_version\":2,\"session_id\":\"26165759013071717_2024-08-03T21:58:36.095Z\",\"command\":\"upload-quest-build\",\"app_id\":\"26165759013071717\",\"platform\":\"ANDROID_6DOF\"}","platform":"ANDROID_6DOF","cli_version":"1.98.0.000001","session_id":"26165759013071717_2024-08-03T21:58:36.095Z","binary_id":"","duration":549,"is_patch_upload":0,"duration_since_session_start":1456} 2024-08-03T21:58:37.793Z [ERROR] :cross_mark: ERROR: • The upload could not be completed because your application contains the following Android permissions that are not supported: - android.permission.READ_PHONE_STATE Please remove the following permissions and upload your application binary again. 2024-08-03T21:58:37.793Z [ERROR] Server log: {"app_id":"26165759013071717","client":"ODH","log_level":"ERROR","event_name":"USER_ERROR","stack_trace":"UserVisibleError: • The upload could not be completed because your application contains the following Android permissions that are not supported:\n - android.permission.READ_PHONE_STATE\nPlease remove the following permissions and upload your application binary again.\n at C:\\snapshot\\D_Zfull-fbsource\\edenfs\\redirections\\arvr\\js\\temp\\build-ovr-platform-util\\lib\\ovr_platform_util.js\n at processTicksAndRejections (node:internal/process/task_queues:96:5)","extra":"{\"error\":\"• The upload could not be completed because your application contains the following Android permissions that are not supported:\\n - android.permission.READ_PHONE_STATE\\nPlease remove the following permissions and upload your application binary again.\",\"os\":\"{\\\"platform\\\":\\\"win32\\\",\\\"arch\\\":\\\"x64\\\",\\\"type\\\":\\\"Windows_NT\\\"}\",\"cli_version\":\"1.98.0.000001\",\"compatibility_version\":2,\"session_id\":\"26165759013071717_2024-08-03T21:58:36.095Z\",\"command\":\"upload-quest-build\",\"app_id\":\"26165759013071717\",\"platform\":\"ANDROID_6DOF\"}","platform":"ANDROID_6DOF","cli_version":"1.98.0.000001","session_id":"26165759013071717_2024-08-03T21:58:36.095Z","binary_id":"","duration":null,"is_patch_upload":0,"duration_since_session_start":1697} Thank you for your time.Solved6.1KViews0likes16CommentsPassthrough and hand tracking, hand size
Hi, I managed to use both hand tracking and passthrough with new Unity2021.2.5, OculusXR plugin 1.11.0, XR Plugin Management 4.2.0. 🙂 But the hands are smaller then my own hands. OVR Custom Skelteon script with update root scale seams to do nothing. Is there a way to have the hands the same size, like we have in quest home environment.4.9KViews0likes8CommentsOculus Go + browser + videos won't play
Apologies in advance I'm not familiar with how things work around here but I was hoping someone could answer if not resolve the issue I'm having whenever I try to play a video in the oculus browser and the Firefox browser. When the video starts to load and play it glitches and I'm paraphrasing the error message that comes up basically saying it's unable to play, something along those lines. When I factory reset the device the videos will play just fine but after awhile they'll regress and won't play. Is there an update or downgrade I have to do? Or is the oculus go obsolete now? Any help and answers would be greatly appreciated thank you in advance!!!4.2KViews2likes4CommentsArc A770 is an "Unsupported GPU", the recent update prevents connecting with the PC.
I have an Arc A770 and the most recent Oculus software update has code that actively prevents connecting via link cable and air link because the GPU is "not supported" (it did before the update). My day job is a VR developer, my headset no longer connects to the PC, and I have several VR projects that are on indefinite hold because of this. This is a massive issue for me and anyone else (gamer or developer) who has an Arc GPU so I don't know why this was considered a good idea.4.1KViews8likes7CommentsMeta Ray Ban to PC
Man super disappointed that the glasses can’t connect to my PC. My old razor did but the sound wasn’t great. I work from home and thought it’s perfect for meetings. Prob going to return it now. So stupid to limit it. Is it capable for over the air update? Wonder if it can batch an update to allow PC use. Then I def would buy it again or keep this one.3.8KViews1like0CommentsCan't get the SceneModel
Hey guys. I'm having an issue of pulling the SceneModel (Room that I have Setup) from any of the scenes in the The World beyond that use the OVRSceneManager to load the SceneModel. I've been using TheWorldBeyond (https://github.com/oculus-samples/Unity-TheWorldBeyond) to try and get this running. I have also created several new projects on many different versions of Unity (2020.3.18f, 2021.3.18f & 2022) and tried the VirtualFurniture Scenes from the Oculus Integration SDK - receiving the exact same issue as below. I've tried default/different combinations of Build Settings, Package versions and Platform types (PC/Mac/Android) and still had no luck. I've attempted some of the solutions in this thread (https://communityforums.atmeta.com/t5/Unity-VR-Development/OVRSceneManager-can-t-query-scene/td-p/98... I tried this on Windows 11 and Windows 10 and got the same error message. Anchor support is set to Enabled as per the project default. No matter what I've tried, I always receive the same error message - I'm just unable to pull the Room I've setup: (PassthroughPet Scene) (PassthroughRoom) (TheWorldBeyond Scene) I have tried building the scenes using both a PC and a Mac, and each time I load into the scene, it says "The World Beyond requires Scene Data. Please run Room Setup". I've ran the Room Setup around 30-40 times, trying different variations of wall numbers/desks/doors - still no luck of retrieving that data or even running The World Beyond build. HOWEVER, strangely, when I download the The World Beyond straight from the Oculus Store, it runs absolutely fine, it finds the room I've mapped and lets me continue with the experience. This seems to be a Unity only issue? I contacted a friend who tested this on his Quest 2, and he was able to simply download the The World Beyond Unity code and click Play and have instant working access to the SceneModel. He was also able to build The World Beyond and go straight into the experience without the message above coming into play. As mentioned, I've tried it on a PC and a Mac, still the same issue. I bought a second Quest 2 headset today to test this out, and still received the same issue. The only visible difference between my two Quest 2 headsets, and my friends Quest 2 headset, is that my versions are 49.0.0.207 and his version is 49.0.0.186 (an earlier one by a few weeks I think?). Can you give me a hand getting this resolved? Message if there is any more detail needed. Cheers guys3.6KViews0likes8CommentsOculus Quest 2 Connection to an Arduino via Bluetooth is highly unreliable
I'm having trouble successfully connecting an Arduino to my Quest 2 using Bluetooth. In the Bluetooth devices section I can see the Arduino, but sometimes I can't even pair with it for apparently no reason. Whenever I do pair with the Arduino (by repeatedly forgetting and restarting both devices), it usually just stays paired, but pressing "+ connect" does nothing and the keyboard functionality doesn't work. Then I have to repeat forgetting and re-pairing the Arduino until after multiple tries it finally does pair and seems to be connected. At this point the devices function well and it is possible to use Arduino to send key-presses to Quest 2. However at any point the connection might silently drop for seemingly no reason and I have to start the entire process from the beginning. Is the unstable connection to Bluetooth devices a known issue? Are there any tips or suggestions to things I could try to stabilize them and help them connect first try?Solved3.5KViews0likes3CommentsMeta Quest Developer Hub shows blank screen.
I installed the Meta Quest Developer Hub to test a few personal projects of mine on different settings, but it seems to show a blank (black) screen. Reinstalling whether by running the installation file again, or by completely removing all data of the Developer Hub and the installation file for a new one, no difference. I am on the latest version of the Meta Quest Developer Hub and Windows 10. Restarting my computer before and after installation does nothing.Solved3.1KViews0likes2Comments